Hitmontopin Pokémon Crystal Advance Redux
Pokédex Entry
Handstand Pokémon
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
Hitmontop in Pokémon Crystal Advance Redux
Hitmontop is #237 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Lowers the foe's Attack.
50% boost to moves up to 60 power.
Evolution Chain
How to Obtain
Wild Encounters (2)
Evolution Moves (1)
Moves learned upon evolving into Hitmontop.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Double KickDouble Kick | fighting | PWR30 | ACC100 | PP30 | |
| Two legs are used to quickly kick the foe twice in one turn. | |||||
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Rolling KickLevel: 1Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A quick kick from a rolling spin. It may make the foe flinch. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| A move that boosts the power of the ally's attack in a battle. | ||||||
| Fake OutLevel: 3Fake Out | normal | PWR40 | ACC100 | PP10 | ||
| An attack that hits first and causes flinching. Usable only on 1st turn. | ||||||
| ForesightLevel: 5Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| ThiefLevel: 7Thief | dark | PWR60 | ACC100 | PP25 | ||
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| DetectLevel: 10Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Bullet PunchLevel: 13Bullet Punch | steel | PWR40 | ACC100 | PP30 | ||
| The user strikes with a tough punch that is certain to strike first. | ||||||
| Mach PunchLevel: 13Mach Punch | fighting | PWR40 | ACC100 | PP30 | ||
| A punch thrown at blinding speed. It is certain to strike first. | ||||||
| Mind ReaderLevel: 16Mind Reader | normal | PWR0 | ACC0 | PP5 | ||
| The user predicts the foe's action to ensure its next attack hits. | ||||||
| Bulk UpLevel: 19Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| TwisterLevel: 20Twister | dragon | PWR40 | ACC100 | PP20 | ||
| A vicious twister attacks the foe. It may make the foe flinch. | ||||||
| Rapid SpinLevel: 24Rapid Spin | normal | PWR50 | ACC100 | PP40 | ||
| An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards. | ||||||
| CounterLevel: 28Counter | fighting | PWR1 | ACC100 | PP20 | ||
| A retaliation move that counters any physical hit with double the damage. | ||||||
| Triple KickLevel: 32Triple Kick | fighting | PWR15 | ACC95 | PP10 | ||
| A 3-kick attack that becomes more powerful with each successive hit. | ||||||
| AgilityLevel: 36Agility | psychic | PWR0 | ACC0 | PP30 | ||
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| Blaze KickLevel: 39Blaze Kick | fire | PWR85 | ACC90 | PP10 | ||
| A fiery kick with a high critical-hit ratio. It may also burn the foe. | ||||||
| Gyro BallLevel: 42Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | ||||||
| DigLevel: 46Dig | ground | PWR80 | ACC100 | PP10 | ||
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Close CombatLevel: 51Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | ||||||
| Wild ChargeLevel: 55Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| EndeavorLevel: 60Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Gains power the fewer HP the user has compared with the foe. | ||||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Stone Edge(Route 5)Stone Edge | rock | PWR100 | ACC80 | PP5 | TutorTutor | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Bulk Up(Cianwood City)Bulk Up | fighting | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user bulks up its body to boost both its Attack and Defense stats. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Aura Sphere(Fighting Dojo, Saffron City)Aura Sphere | fighting | PWR80 | ACC0 | PP20 | TutorTutor | ||
| A blast of aura power is let loose at the foe, it is sure to hit. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Baton Pass(Goldenrod Dept.)Baton Pass | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| The user switches out, passing along any stat changes to the new battler. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Close Combat(Celadon Dept., Underwater Sevii)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Rapid Spin(Goldenrod Dept.)Rapid Spin | normal | PWR50 | ACC100 | PP40 | TutorTutor | ||
| An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards. | |||||||
| Megahorn(Celadon Dept.)Megahorn | bug | PWR120 | ACC85 | PP10 | TutorTutor | ||
| A brutal ramming attack delivered with a tough and impressive horn. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Hitmontop. Use these types to counter it effectively.
Resistances & Immunities
Types that Hitmontop resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hitmontop, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hitmontop differs across the games we cover →
hitmontop in 6 gamesfightingSame typing and stats as this game
hitmontop in Emerald LegacyfightingSpeed 75 +5
hitmontop in Johto LegendsfightingHP 70 +20
hitmontop in Red++fightingSp. Atk 110 +75