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Hitmontopin Pokémon Heart & Soul

fighting
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Pokédex Entry

Handstand Pokémon

Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.

Hitmontop in Pokémon Heart & Soul

Hitmontop is #237 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#157 Johto Dex · #237 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Technician(Secondary)

Boosts weaker moves.

Steadfast(Hidden)

Flinching raises Speed.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
159
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack < Defense (or Atk IV < Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack > Defense (or Atk IV > Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack = Defense (or Atk IV = Def IV if EVs off - use Judge Machine if needed)

How to Obtain

Hitmontop has no wild encounters recorded in this game. Evolve tyrogue to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (23)

Rolling KickLevel: 0fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Rolling KickLevel: 1fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
EndeavorLevel: 1normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.
Close CombatLevel: 1fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
DetectLevel: 1fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
RevengeLevel: 1fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
PursuitLevel: 1dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Focus EnergyLevel: 6normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
PursuitLevel: 10dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 15normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Rapid SpinLevel: 19normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
FeintLevel: 24normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
CounterLevel: 28fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Triple KickLevel: 33fighting
PWR10ACC90PP10
Kicks the foe 3 times in a row with rising intensity.
AgilityLevel: 37psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Gyro BallLevel: 42steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Wide GuardLevel: 46rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Quick GuardLevel: 46fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
DetectLevel: 50fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Close CombatLevel: 55fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
EndeavorLevel: 60normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.

Egg Moves (11)

Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
High Jump Kickfighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Vacuum Wavefighting
PWR40ACC100PP30
Whirls its fists to send a wave that strikes first.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

Rolling KickLevel: 1fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
RevengeLevel: 1fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
PursuitLevel: 13dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 19normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Triple KickLevel: 20fighting
PWR10ACC90PP10
Kicks the foe 3 times in a row with rising intensity.
Rapid SpinLevel: 25normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
CounterLevel: 31fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
AgilityLevel: 37psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DetectLevel: 43fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
EndeavorLevel: 49normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.

Egg Moves (5)

Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
High Jump Kickfighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.

Pre-evolution-only Moves (6)

These moves must be learned before evolving; Hitmontop cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Tyrogue · Level 1)normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Fake OutLevel: 1(Tyrogue · Level 1)normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
ForesightLevel: 1(Tyrogue · Level 1)normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Double KickLevel: 5(Tyrogue · Level 5)fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Rock ThrowLevel: 10(Tyrogue · Level 10)rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Karate ChopLevel: 15(Tyrogue · Level 15)fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.

TM/HM Moves (32)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmontop. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmontop resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmontop differs across the games we cover →

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