Hitmontopin Pokémon Heart & Soul
Where am I?
Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.
Loading badge options…
Pokédex Entry
Handstand Pokémon
Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.
Hitmontop in Pokémon Heart & Soul
Hitmontop is #237 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Lowers the foe's Attack.
Boosts weaker moves.
Flinching raises Speed.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (23)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Rolling KickLevel: 0Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| Rolling KickLevel: 1Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| EndeavorLevel: 1Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Cuts foe's HP to equal user's HP. | ||||||
| Close CombatLevel: 1Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| DetectLevel: 1Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| RevengeLevel: 1Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| PursuitLevel: 1Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Focus EnergyLevel: 6Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| PursuitLevel: 10Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Quick AttackLevel: 15Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Rapid SpinLevel: 19Rapid Spin | normal | PWR0 | ACC100 | PP40 | ||
| User spins and removes some effects, while upping speed.effects. | ||||||
| FeintLevel: 24Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| CounterLevel: 28Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| Triple KickLevel: 33Triple Kick | fighting | PWR10 | ACC90 | PP10 | ||
| Kicks the foe 3 times in a row with rising intensity. | ||||||
| AgilityLevel: 37Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| Gyro BallLevel: 42Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin that does more damage to faster foes. | ||||||
| Wide GuardLevel: 46Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Quick GuardLevel: 46Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| DetectLevel: 50Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Close CombatLevel: 55Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| EndeavorLevel: 60Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Cuts foe's HP to equal user's HP. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| Vacuum WaveVacuum Wave | fighting | PWR40 | ACC100 | PP30 | |
| Whirls its fists to send a wave that strikes first. | |||||
| Bullet PunchBullet Punch | steel | PWR40 | ACC100 | PP30 | |
| Punches as fast as a bul- let. It always hits first. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| FeintFeint | normal | PWR0 | ACC100 | PP10 | |
| Attack that hits foes using moves like Protect. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Rolling KickLevel: 1Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| RevengeLevel: 1Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| Focus EnergyLevel: 7Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| PursuitLevel: 13Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| Quick AttackLevel: 19Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Triple KickLevel: 20Triple Kick | fighting | PWR10 | ACC90 | PP10 | ||
| Kicks the foe 3 times in a row with rising intensity. | ||||||
| Rapid SpinLevel: 25Rapid Spin | normal | PWR0 | ACC100 | PP40 | ||
| User spins and removes some effects, while upping speed.effects. | ||||||
| CounterLevel: 31Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Retaliates any physical hit with double the power. | ||||||
| AgilityLevel: 37Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| DetectLevel: 43Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| EndeavorLevel: 49Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Cuts foe's HP to equal user's HP. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
Pre-evolution-only Moves (6)
These moves must be learned before evolving; Hitmontop cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Tyrogue · Level 1)Tackle | normal | PWR35 | ACC0 | PP35 | |||
| Charges the foe with a full- body tackle. | |||||||
| Fake OutLevel: 1(Tyrogue · Level 1)Fake Out | normal | PWR40 | ACC100 | PP10 | |||
| Moves 1st and flinches. Only works on user's 1st turn. | |||||||
| ForesightLevel: 1(Tyrogue · Level 1)Foresight | normal | PWR0 | ACC0 | PP40 | |||
| Negates the foe's efforts to heighten evasiveness. | |||||||
| Double KickLevel: 5(Tyrogue · Level 5)Double Kick | fighting | PWR30 | ACC100 | PP30 | |||
| A double-kicking attack that strikes the foe twice. | |||||||
| Rock ThrowLevel: 10(Tyrogue · Level 10)Rock Throw | rock | PWR50 | ACC0 | PP15 | |||
| Throws small rocks to strike the foe. | |||||||
| Karate ChopLevel: 15(Tyrogue · Level 15)Karate Chop | fighting | PWR50 | ACC100 | PP25 | |||
| A chopping attack with a high critical-hit ratio. | |||||||
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Hitmontop. Use these types to counter it effectively.
Resistances & Immunities
Types that Hitmontop resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hitmontop, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hitmontop differs across the games we cover →
hitmontop in 5 gamesfightingSame typing and stats as this game
hitmontop in Johto LegendsfightingHP 70 +20
hitmontop in Emerald LegacyfightingSpeed 75 +5
hitmontop in Red++fightingSp. Atk 110 +75