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Snubbullin Pokémon Johto Legends

fairy

Pokédex Entry

Fairy Pokémon

In truth, it is a cowardly Pokémon. It growls eagerly in order to hide its fear from its opponent.

Snubbull in Pokémon Johto Legends

Snubbull is #209 in the Pokédex for Pokémon Johto Legends. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Fairy
Dex
#302 Regional Dex · #209 National
Abilities
Intimidate(Primary)

Lowers foe's Attack stat.

Run Away(Secondary)

Easier to run away from battles.

Rattled(Hidden)

Dark, Bug, & Ghost moves raise Speed.

Growth Rate
Fast
Gender Ratio
25% Male, 75% Female
Egg Groups
ground, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
63
EV Yield
None
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Snubbull can be found common in Route 35 in the morning and day-time, and common in Route 6 in the morning and day-time. Wild ones range from level 15 to 69. During swarms, you can also find it in Wild Area23.

Wild Encounters (7)

Level Up Moves (12)

TackleLevel: 1normal
4010035
A full-body charge attack.
Scary FaceLevel: 1normal
010010
Harshly reduces the foe's Speed.
Tail WhipLevel: 1normal
010030
Lowers the foe's Defense.
CharmLevel: 1fairy
010020
Harshly lowers the foe's Attack.
BiteLevel: 7dark
6010025
An attack that may cause flinching.
LickLevel: 13ghost
3010030
An attack that may cause paralysis.
HeadbuttLevel: 19normal
7010015
An attack that may make foe flinch.
RoarLevel: 25normal
010020
Scares wild foes to end battle.
RageLevel: 31normal
2010020
Raises Attack if the user is hit.
PaybackLevel: 43dark
5010010
Power is doubled after damaged.
Play RoughLevel: 47fairy
909010
Plays without mercy. Can lower Atk.
CrunchLevel: 49dark
8010015
An attack that may lower Defense.

Egg Moves (12)

Metronomenormal
010010
Randomly uses any Pokémon move.
Faint Attackdark
6010020
An attack that never misses.
Close Combatfighting
1201005
Lowers user's Def and Spcl.Def.
Presentnormal
19015
A bomb that may restore HP.
Crunchdark
8010015
An attack that may lower Defense.
Heal Bellnormal
01005
Eliminates all status problems.
Lickghost
3010030
An attack that may cause paralysis.
Leernormal
010030
Reduces the foe's Defense.
Double Edgenormal
12010015
A tackle that also hurts the user.
Mimicnormal
010010
Copies a move used by the foe.
Snorenormal
5010015
An attack useable only while asleep.
Seismic Tossfighting
110020
The user's level equals damage HP.

TM/HM Moves (33)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bulk Upfighting
010020TM08
Boosts Attack and Defense.
Wild Chargeelectric
9010015TM09
Electric tackle, hurts the user.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Bulldozeground
6010020TM21
Runs foe over and lowers its Speed.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
8010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the target.
Fire Blastfire
110855TM38
An attack that may cause a burn.
Aerial Aceflying
6010020TM40
Aerial strike that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Iron Headsteel
8010015TM65
Can cause flinch with a hard head.
Swords Dancenormal
010020TM66
A dance that increases Attack.

Move Tutor Moves (9)

Fire Fangfire
659515Tutor
Searing teeth. Flinch or burn.
Thunder Fangelectric
659515Tutor
Stunning jaws, flinch or paralyze.
Ice Fangice
659515Tutor
Really cold jaws. Flinch or freeze.
Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
7510010Tutor
Punch that heals the user.
Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Snubbull. Use these types to counter it effectively.

Resistances & Immunities

Types that Snubbull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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