Accent Image to accompany hero

Snubbullin Pokémon Crystal Advance Redux

fairy

Pokédex Entry

Fairy Pokémon

It has an active, playful nature. Many women like to frolic with it because of its affectionate ways.

Snubbull in Pokémon Crystal Advance Redux

Snubbull is #209 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Fairy
Dex
#209
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Run Away(Secondary)

Makes escaping easier.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
field, fairy
Hatch Rate
Slowest (40 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
63
EV Yield
1 Attack
Wild Held Items
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Base form
Level up Snubbull to Lv. 23

How to Obtain

Snubbull can be found in Route 6 (uncommon), and in Route 34 (rare). Wild ones range from level 11 to 35.

Wild Encounters (2)

Level Up Moves (20)

SnarlLevel: 1dark
PWR55ACC95PP15
The user barks menacingly. It also lowers the foe's Sp. Atk.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Tail WhipLevel: 1normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
CharmLevel: 3fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
BiteLevel: 5dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Scary FaceLevel: 7normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
LickLevel: 10ghost
PWR20ACC100PP30
The foe is licked and hit with a long tongue. It may also paralyze.
Bulk UpLevel: 13fighting
PWR0ACC0PP20
The user bulks up its body to boost both its Attack and Defense stats.
Ice FangLevel: 16ice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Fire FangLevel: 16fire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
Thunder FangLevel: 16electric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or paralyze it.
HeadbuttLevel: 19normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
RoarLevel: 22normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
SmellingsaltLevel: 25normal
PWR60ACC100PP10
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
MoonlightLevel: 28fairy
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
RageLevel: 32normal
PWR20ACC100PP20
An attack that becomes stronger each time the user is hit in battle.
Take DownLevel: 36normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
CrunchLevel: 40dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Play RoughLevel: 44fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
SuperpowerLevel: 49fighting
PWR120ACC100PP5
A powerful attack, but it also lowers the user's Attack and Defense stats.

Egg Moves (12)

Close Combatfighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Crunchdark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Faint Attackdark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Fire Fangfire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
Heal Bellnormal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Ice Fangice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Metronomenormal
PWR0ACC0PP10
Waggles a finger and stimulates the brain into using any move at random.
Presentnormal
PWR1ACC90PP15
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Smellingsaltnormal
PWR60ACC100PP10
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
Snorenormal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Thunder Fangelectric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or paralyze it.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Play Roughfairy
PWR90ACC90PP10TM21
The foe is roughed up by the user. This may lower the foe's Attack.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Overheatfire
PWR140ACC90PP5TM48
An intense attack that also sharply reduces the user's Sp. Atk stat.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (31)

Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Thunder Fang(Battle Tower, Ecruteak City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or paralyze it.
Fire Fang(Battle Tower, Ecruteak City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Psychic Fangs(Blackthorn City)psychic
PWR85ACC100PP10Tutor
The user bites the target, breaking any barrier with its psychic capabilities.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

0
Weaknesses
0
Resistances
0
Immunities
18
Neutral

Weaknesses

Types that deal increased damage to Snubbull. Use these types to counter it effectively.

No type weaknesses.

Resistances & Immunities

Types that Snubbull resists or is immune to. Avoid using these types against it.

No type resistances.

Best Counters

Pokémon that have type advantages against Snubbull, either offensively or defensively.

No significant type-based counters found.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snubbull differs across the games we cover →

Related tools
Use ← → arrow keys to navigate