Accent Image to accompany hero

Snubbullin Pokémon Modern Emerald

fairy

Pokédex Entry

Fairy Pokémon

By baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The Snubbull does seem a little sad at making its foes flee.

Snubbull in Pokémon Modern Emerald

Snubbull is #209 in the Pokédex for Pokémon Modern Emerald. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Fairy
Dex
#209
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Run Away(Secondary)

Makes escaping easier.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
63
EV Yield
1 Attack
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Snubbull can be found in Safari Zone Southeast (rare). Wild ones range from level 24 to 34.

Wild Encounters (1)

Level Up Moves (13)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Scary FaceLevel: 1normal
PWR0ACC100PP10
Frightens with a scary face to sharply reduce Speed.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
CharmLevel: 8fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
BiteLevel: 13dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LickLevel: 19ghost
PWR30ACC100PP30
Licks with a long tongue to injure. May also paralyze.
HeadbuttLevel: 20normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
CovetLevel: 22normal
PWR60ACC100PP20
Cutely begs to obtain an item held by the foe.
RoarLevel: 26normal
PWR0ACC100PP20
Makes the foe flee to end the battle.
RageLevel: 34normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Play RoughLevel: 37fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
Take DownLevel: 43normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
CrunchLevel: 53dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.

Egg Moves (9)

Metronomenormal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Faint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Reflectpsychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Snorenormal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Smelling Saltnormal
PWR70ACC100PP10
Powerful against paralyzed foes, but also heals them.
Knock Offdark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use.

TM/HM Moves (33)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Overheatfire
PWR130ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Snubbull. Use these types to counter it effectively.

Resistances & Immunities

Types that Snubbull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snubbull differs across the games we cover →

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