Accent Image to accompany hero

Snubbullin Pokémon Heart & Soul

fairy
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Fairy Pokémon

By baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The Snubbull does seem a little sad at making its foes flee.

Snubbull in Pokémon Heart & Soul

Snubbull is #209 in the Pokédex for Pokémon Heart & Soul. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
Fairy

Without the Fairy type: Normal

Dex
#131 Johto Dex · #209 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Run Away(Secondary)

Makes escaping easier.

Rattled(Hidden)

Raises Speed when scared.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
60
EV Yield
1 Attack
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Snubbull can be found in Route 35 (uncommon), in Route 5 (uncommon), and in Route 6 (uncommon), among four other areas. Wild ones range from level 13 to 50.

Wild Encounters (7)

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Ice FangLevel: 1ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire FangLevel: 1fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Thunder FangLevel: 1electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Scary FaceLevel: 1normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Disarming VoiceLevel: 5fairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
BiteLevel: 7dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LickLevel: 13ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
HeadbuttLevel: 19normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
RoarLevel: 25normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
RageLevel: 31normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Play RoughLevel: 37fairy
PWR90ACC90PP10
Plays rough with the foe. May lower Attack.
PaybackLevel: 43dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
CrunchLevel: 49dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.

Egg Moves (15)

Metronomenormal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Close Combatfighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Ice Fangice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire Fangfire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Thunder Fangelectric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
Focus Punchfighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Mimicnormal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (10)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Scary FaceLevel: 1normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
CharmLevel: 8fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
BiteLevel: 13dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
LickLevel: 19ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
RoarLevel: 26normal
PWR0ACC0PP20
Switches the foe out or ends wild battle.
RageLevel: 34normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Take DownLevel: 43normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
CrunchLevel: 53dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.

Egg Moves (8)

Metronomenormal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Feint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Reflectpsychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Heal Bellnormal
PWR0ACC0PP5
Chimes soothingly to heal all status abnormalities.
Snorenormal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (44)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Snubbull. Use these types to counter it effectively.

Resistances & Immunities

Types that Snubbull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snubbull differs across the games we cover →

Related tools
Use ← → arrow keys to navigate