Snubbullin Pokémon Emerald Legacy
Pokédex Entry
Fairy Pokémon
By baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The Snubbull does seem a little sad at making its foes flee.
Snubbull in Pokémon Emerald Legacy
Snubbull is #209 in the Pokédex for Pokémon Emerald Legacy. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Lowers the foe's ATTACK.
Makes escaping easier.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Scary FaceLevel: 1Scary Face | normal | PWR0 | ACC90 | PP10 | ||
| Frightens with a scary face to sharply reduce SPEED. | ||||||
| Tail WhipLevel: 4Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| CharmLevel: 8Charm | normal | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its ATTACK. | ||||||
| BiteLevel: 13Bite | dark | PWR60 | ACC100 | PP25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| LickLevel: 19Lick | ghost | PWR40 | ACC100 | PP30 | ||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| RoarLevel: 22Roar | normal | PWR0 | ACC100 | PP20 | ||
| Makes the foe flee to end the battle. | ||||||
| RageLevel: 26Rage | normal | PWR20 | ACC100 | PP20 | ||
| Raises the user's ATTACK every time it is hit. | ||||||
| Take DownLevel: 32Take Down | normal | PWR95 | ACC100 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| CrunchLevel: 40Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower DEFENSE. | ||||||
| Double EdgeLevel: 48Double Edge | normal | PWR120 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | |
| Waggles a finger to use any POKéMON move at random. | |||||
| Faint AttackFaint Attack | dark | PWR70 | ACC0 | PP20 | |
| Draws the foe close, then strikes without fail. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| Creates a wall of light that weakens physical attacks. | |||||
| PresentPresent | normal | PWR1 | ACC90 | PP15 | |
| A gift in the form of a bomb. May restore HP. | |||||
| CrunchCrunch | dark | PWR80 | ACC100 | PP15 | |
| Crunches with sharp fangs. May lower DEFENSE. | |||||
| Heal BellHeal Bell | normal | PWR0 | ACC0 | PP5 | |
| Chimes soothingly to heal all status abnormalities. | |||||
| SnoreSnore | normal | PWR60 | ACC100 | PP20 | |
| A loud attack that can be used only while asleep. | |||||
| Smelling SaltSmelling Salt | normal | PWR75 | ACC100 | PP15 | |
| Powerful against paralyzed foes, but also heals them. | |||||
| Super FangSuper Fang | normal | PWR1 | ACC90 | PP10 | |
| Attacks with sharp fangs and cuts half the foe's HP. | |||||
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | PWR95 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | PWR70 | ACC100 | PP20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FlamethrowerFlamethrower | fire | PWR95 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Sludge BombSludge Bomb | poison | PWR95 | ACC100 | PP15 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| OverheatOverheat | fire | PWR140 | ACC90 | PP5 | TM50TM50 | |
| Allows a full-power attack, but sharply lowers SP. ATK. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | PWR60 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Mega Punch(Battle Frontier Lounge 7)Mega Punch | normal | PWR90 | ACC95 | PP20 | TutorTutor | ||
| A strong punch thrown with incredible power. | |||||||
| Mega Kick(Battle Frontier Lounge 7)Mega Kick | normal | PWR120 | ACC85 | PP10 | TutorTutor | ||
| An extremely powerful kick with intense force. | |||||||
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Seismic Toss(Battle Frontier Lounge 7)Seismic Toss | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Inflicts damage identical to the user's level. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Metronome(Fallarbor Town Mart)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger to use any POKéMON move at random. | |||||||
| Thunder Wave(Battle Frontier Lounge 7)Thunder Wave | electric | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A weak jolt of electricity that paralyzes the foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC70 | PP10 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR30 | ACC100 | PP15 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Ice Punch(Battle Frontier Lounge 7)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch that may freeze the foe. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise DEFENSE. | |||||||
| Thunder Punch(Battle Frontier Lounge 7)Thunder Punch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electrified punch that may paralyze the foe. | |||||||
| Fire Punch(Battle Frontier Lounge 7)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch that may burn the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Snubbull. Use these types to counter it effectively.
Resistances & Immunities
Types that Snubbull resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Snubbull, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.