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Pichu sprite
Accent Image to accompany hero

Pupitar

rockground

It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.

Type
RockGround
Dex
#283
Abilities
Shed Skin(Primary)

May heal its own status problems.

Shed Skin(Secondary)

May heal its own status problems.

Battle Armor(Hidden)

Protects from critical hits.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
144
EV Yield
2 Attack
Wild Held Items
None
Weak To
water ×4grass ×4ice ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.25flying ×0.5rock ×0.5
Immune To
electric

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Larvitar to Lv. 30
Level up Pupitar to Lv. 55

How to Obtain

Pupitar appears in Silver Cave Room1 (rare) in the morning and day-time, in Silver Cave Room3 (very rare) in the morning and day-time, and in Silver Cave Room2 (very rare) in the morning and day-time. Wild ones range from level 75 to 79.

Wild Encounters (6)

Evolution Moves (1)

Moves learned upon evolving into Pupitar.

Defense Curl
normal
status category
010040
Raises the user's Defense.

Level Up Moves (17)

TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
BiteLevel: 1
dark
physical category
6010025
An attack that may cause flinching.
LeerLevel: 1
normal
status category
010030
A move that lowers the foe's Defense.
SandstormLevel: 5
rock
status category
010010
Inflicts damage every turn.
ScreechLevel: 10
normal
status category
08540
Sharply lowers the foe's Defense.
RageLevel: 14
normal
physical category
2010020
Raises Attack if the user is hit.
Rock SlideLevel: 19
rock
physical category
759010
An attack that may cause flinching.
Scary FaceLevel: 23
normal
status category
010010
Sharply lowers the foe's Speed.
ThrashLevel: 28
normal
physical category
12010010
Works 2-3 turns and confuses user.
Dark PulseLevel: 34
dark
special category
8010015
An attack that may cause flinching.
AncientpowerLevel: 41
rock
special category
601005
An attack that may raise all stats.
CrunchLevel: 47
dark
physical category
8010015
An attack that may lower Defense.
EarthquakeLevel: 54
ground
physical category
10010010
Tough but useless vs. flying foes.
Stone EdgeLevel: 60
rock
physical category
100805
Has a high critical hit ratio.
OutrageLevel: 67
dragon
physical category
12010010
Works 2-3 turns and confuses user.
Hyper BeamLevel: 75
normal
special category
150905
1st turn: Attack 2nd turn: Rest
Close CombatLevel: 84
fighting
physical category
1201005
Lowers the user's Def and Sp.Def.

Egg Moves (7)

Dragon Dance
dragon
status category
010020
Raises the user's Attack and Speed.
Focus Energy
normal
status category
010030
Raises the critical hit ratio.
Pursuit
dark
physical category
4010020
Heavily strikes switching Pokémon.
Stomp
normal
physical category
6510020
An attack that may cause flinching.
Outrage
dragon
physical category
12010010
Works 2-3 turns and confuses user.
Ancientpower
rock
special category
601005
An attack that may raise all stats.
Iron Head
steel
physical category
8010015
An attack that may cause flinching.

TM/HM Moves (22)

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Bulldoze
ground
physical category
6010020TM21
A Ground attack that lowers Speed.
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Earthquake
ground
physical category
10010010TM26
Tough but useless vs. flying foes.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Dig
ground
physical category
9010010TM28
1st turn: Burrow 2nd turn: Attack
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Sandstorm
rock
status category
010010TM37
Inflicts damage every turn.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Rock Slide
rock
physical category
759010TM48
An attack that may cause flinching.
Dark Pulse
dark
special category
8010015TM58
An attack that may cause flinching.
Stone Edge
rock
physical category
100805TM71
Has a high critical hit ratio.

Move Tutor Moves (8)

Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Earth Power
ground
special category
9010010MT10
An attack that may lower Sp.Def.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Iron Head
steel
physical category
8010015MT17
An attack that may cause flinching.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.

Pupitar in Pokémon Polished Crystal

Pupitar is #283 in the PolishedDex for Pokémon Polished Crystal. This page covers its rock/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations. Use the moves and counters links below to plan a team around this Pupitar form.

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