It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
May heal its own status problems.
May heal its own status problems.
Protects from critical hits.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Silver Cave Room1 | morning | Field | Lv. 75 | 5% |
| Silver Cave Room1 | day | Field | Lv. 75 | 5% |
| Silver Cave Room2 | morning | Field | Lv. 77 | 2% |
| Silver Cave Room2 | day | Field | Lv. 77 | 2% |
| Silver Cave Room3 | morning | Field | Lv. 79 | 3% |
| Silver Cave Room3 | day | Field | Lv. 79 | 3% |
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Defense CurlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Raises the user's Defense. | ||||||
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| A full-body charge attack. | ||||||
| BiteLevel: 1 | ||||||
| dark | 60 | 100 | 25 | |||
| An attack that may cause flinching. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| A move that lowers the foe's Defense. | ||||||
| SandstormLevel: 5 | ||||||
| rock | 0 | 100 | 10 | |||
| Inflicts damage every turn. | ||||||
| ScreechLevel: 10 | ||||||
| normal | 0 | 85 | 40 | |||
| Sharply lowers the foe's Defense. | ||||||
| RageLevel: 14 | ||||||
| normal | 20 | 100 | 20 | |||
| Raises Attack if the user is hit. | ||||||
| Rock SlideLevel: 19 | ||||||
| rock | 75 | 90 | 10 | |||
| An attack that may cause flinching. | ||||||
| Scary FaceLevel: 23 | ||||||
| normal | 0 | 100 | 10 | |||
| Sharply lowers the foe's Speed. | ||||||
| ThrashLevel: 28 | ||||||
| normal | 120 | 100 | 10 | |||
| Works 2-3 turns and confuses user. | ||||||
| Dark PulseLevel: 34 | ||||||
| dark | 80 | 100 | 15 | |||
| An attack that may cause flinching. | ||||||
| AncientpowerLevel: 41 | ||||||
| rock | 60 | 100 | 5 | |||
| An attack that may raise all stats. | ||||||
| CrunchLevel: 47 | ||||||
| dark | 80 | 100 | 15 | |||
| An attack that may lower Defense. | ||||||
| EarthquakeLevel: 54 | ||||||
| ground | 100 | 100 | 10 | |||
| Tough but useless vs. flying foes. | ||||||
| Stone EdgeLevel: 60 | ||||||
| rock | 100 | 80 | 5 | |||
| Has a high critical hit ratio. | ||||||
| OutrageLevel: 67 | ||||||
| dragon | 120 | 100 | 10 | |||
| Works 2-3 turns and confuses user. | ||||||
| Hyper BeamLevel: 75 | ||||||
| normal | 150 | 90 | 5 | |||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Close CombatLevel: 84 | ||||||
| fighting | 120 | 100 | 5 | |||
| Lowers the user's Def and Sp.Def. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Dragon Dance | |||||
| dragon | 0 | 100 | 20 | ||
| Raises the user's Attack and Speed. | |||||
| Focus Energy | |||||
| normal | 0 | 100 | 30 | ||
| Raises the critical hit ratio. | |||||
| Pursuit | |||||
| dark | 40 | 100 | 20 | ||
| Heavily strikes switching Pokémon. | |||||
| Stomp | |||||
| normal | 65 | 100 | 20 | ||
| An attack that may cause flinching. | |||||
| Outrage | |||||
| dragon | 120 | 100 | 10 | ||
| Works 2-3 turns and confuses user. | |||||
| Ancientpower | |||||
| rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | |||||
| Iron Head | |||||
| steel | 80 | 100 | 15 | ||
| An attack that may cause flinching. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny Day | ||||||
| fire | 0 | 100 | 5 | TM11 | ||
| Boosts Fire-type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Bulldoze | ||||||
| ground | 60 | 100 | 20 | TM21 | ||
| A Ground attack that lowers Speed. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| Tough but useless vs. flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Dig | ||||||
| ground | 90 | 100 | 10 | TM28 | ||
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Sandstorm | ||||||
| rock | 0 | 100 | 10 | TM37 | ||
| Inflicts damage every turn. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender infatuated. | ||||||
| Rock Slide | ||||||
| rock | 75 | 90 | 10 | TM48 | ||
| An attack that may cause flinching. | ||||||
| Dark Pulse | ||||||
| dark | 80 | 100 | 15 | TM58 | ||
| An attack that may cause flinching. | ||||||
| Stone Edge | ||||||
| rock | 100 | 80 | 5 | TM71 | ||
| Has a high critical hit ratio. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Earth Power | ||||||
| ground | 90 | 100 | 10 | MT10 | ||
| An attack that may lower Sp.Def. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Iron Head | ||||||
| steel | 80 | 100 | 15 | MT17 | ||
| An attack that may cause flinching. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||