This gentle Pokémon loves to give people rides and provides a very comfortable way to get around.
Restores HP if hit by Water moves.
Protects from critical hits.
Heals status problems in rain.
This Pokémon does not evolve.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AncientpowerLevel: 1 | ||||||
| rock | 60 | 100 | 5 | |||
| An attack that may raise all stats. | ||||||
| Dragon RageLevel: 1 | ||||||
| dragon | 40 | 100 | 10 | |||
| Always inflicts 40HP damage. | ||||||
| DragonbreathLevel: 1 | ||||||
| dragon | 60 | 100 | 20 | |||
| A strong breath attack. | ||||||
| SingLevel: 1 | ||||||
| normal | 0 | 75 | 15 | |||
| May cause the foe to fall asleep. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| A move that lowers the foe's Attack. | ||||||
| Water GunLevel: 1 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack. | ||||||
| BiteLevel: 4 | ||||||
| dark | 60 | 100 | 25 | |||
| An attack that may cause flinching. | ||||||
| Confuse RayLevel: 7 | ||||||
| ghost | 0 | 100 | 10 | |||
| A move that may confuse the foe. | ||||||
| Ice ShardLevel: 10 | ||||||
| ice | 40 | 100 | 30 | |||
| Hurls icy shards. Always goes first. | ||||||
| Water PulseLevel: 14 | ||||||
| water | 60 | 100 | 20 | |||
| An attack that may confuse the foe. | ||||||
| Body SlamLevel: 18 | ||||||
| normal | 85 | 100 | 15 | |||
| An attack that may cause paralysis. | ||||||
| Rain DanceLevel: 22 | ||||||
| water | 0 | 100 | 5 | |||
| Boosts Water-type moves for 5 turns. | ||||||
| Perish SongLevel: 27 | ||||||
| normal | 0 | 100 | 5 | |||
| Both user and foe faint in 3 turns. | ||||||
| Ice BeamLevel: 32 | ||||||
| ice | 90 | 100 | 10 | |||
| An attack that may freeze the foe. | ||||||
| Future SightLevel: 37 | ||||||
| psychic | 120 | 100 | 10 | |||
| An attack that hits on 3rd turn. | ||||||
| SafeguardLevel: 43 | ||||||
| normal | 0 | 100 | 25 | |||
| Prevents all status problems. | ||||||
| Hydro PumpLevel: 47 | ||||||
| water | 110 | 80 | 5 | |||
| A powerful Watertype attack. | ||||||
| OutrageLevel: 50 | ||||||
| dragon | 120 | 100 | 10 | |||
| Works 2-3 turns and confuses user. | ||||||
| MegahornLevel: 54 | ||||||
| bug | 120 | 85 | 10 | |||
| A powerful charge attack. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aurora Beam | |||||
| ice | 65 | 100 | 20 | ||
| An attack that may lower Attack. | |||||
| Dragon Dance | |||||
| dragon | 0 | 100 | 20 | ||
| Raises the user's Attack and Speed. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates foe's evasion and immunity. | |||||
| Future Sight | |||||
| psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | |||||
| Heal Bell | |||||
| normal | 0 | 100 | 5 | ||
| Eliminates all status problems. | |||||
Note: These moves are only available on wild Pokémon caught at specific locations.
| Move | Type | Cat. | Power | Acc. | PP | Location |
|---|---|---|---|---|---|---|
| Shell Smash(Union Cave) | ||||||
| normal | 0 | 100 | 15 | |||
| Lowers defenses, raises offenses. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Scares wild foes to end battle. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hail | ||||||
| ice | 0 | 100 | 10 | TM07 | ||
| Inflicts damage every turn. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| An attack that may freeze the foe. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| An attack that may freeze the foe. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 100 | 25 | TM20 | ||
| Prevents all status problems. | ||||||
| Bulldoze | ||||||
| ground | 60 | 100 | 20 | TM21 | ||
| A Ground attack that lowers Speed. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| An attack that may cause paralysis. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| An attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| An attack that may lower Sp.Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender infatuated. | ||||||
| Dragon Pulse | ||||||
| dragon | 85 | 100 | 10 | TM59 | ||
| Attacks foe with a shock wave. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM63 | ||
| An attack that may confuse the foe. | ||||||
| Avalanche | ||||||
| ice | 60 | 100 | 10 | TM67 | ||
| Damage doubles if user is hit first. | ||||||
| Giga Impact | ||||||
| normal | 150 | 90 | 5 | TM68 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| A strong Watertype attack. | ||||||
| Strength | ||||||
| fighting | 80 | 100 | 15 | HM04 | ||
| A powerful physical attack. | ||||||
| Whirlpool | ||||||
| water | 40 | 90 | 15 | HM05 | ||
| Traps the foe for 2-5 turns. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM06 | ||
| An attack that may cause flinching. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aqua Tail | ||||||
| water | 90 | 90 | 10 | MT02 | ||
| Swings tail like a wave in a storm. | ||||||
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Charm | ||||||
| fairy | 0 | 100 | 20 | MT05 | ||
| Sharply lowers the foe's Attack. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Dream Eater | ||||||
| psychic | 100 | 100 | 15 | MT09 | ||
| Steals HP from a sleeping victim. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Hyper Voice | ||||||
| normal | 90 | 100 | 10 | MT14 | ||
| Attack the foe with sound waves. | ||||||
| Icy Wind | ||||||
| ice | 55 | 95 | 15 | MT16 | ||
| An icy attack that lowers Speed. | ||||||
| Iron Head | ||||||
| steel | 80 | 100 | 15 | MT17 | ||
| An attack that may cause flinching. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||
| Zap Cannon | ||||||
| electric | 120 | 50 | 5 | MT30 | ||
| An attack that always paralyzes. | ||||||
| Zen Headbutt | ||||||
| psychic | 80 | 90 | 15 | MT31 | ||
| An attack that may cause flinching. | ||||||