Accent Image to accompany hero

Laprasin Pokémon Crystal Advance Redux

waterice

Pokédex Entry

Transport Pokémon

Its high intelligence enables it to understand human speech. It likes to ferry people on its back.

Lapras in Pokémon Crystal Advance Redux

Lapras is #131 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
WaterIce
Dex
#131
Abilities
Water Absorb(Primary)

Restores HP by 1/4 when hit by Water.

Shell Armor(Secondary)

Blocks critical hits.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
219
EV Yield
2 Hp
Wild Held Items
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

Evolution Chain

How to Obtain

Look for Lapras in Safari Zone while surfing (very rare), and in Union Cave while surfing (very rare). Wild ones range from level 20 to 40. One-time encounters await in Three Island at level 20 and Union Cave at level 20.

LocationLevelMethodFormHeld ItemPrerequisite
Three IslandLv. 20static-Shell Bell-
Union CaveLv. 20static-Shell Bell-

Wild Encounters (2)

Level Up Moves (25)

SingLevel: 1normal
PWR0ACC55PP15
A soothing song in a calming voice lulls the foe into a deep slumber.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Water GunLevel: 1water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
MistLevel: 3ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Powder SnowLevel: 5ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. It may leave the foe frostbitten.
Confuse RayLevel: 7ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Ice ShardLevel: 10ice
PWR40ACC100PP30
The user hurls chunks of ice that are certain to strike first.
Water PulseLevel: 14water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Body SlamLevel: 17normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
Rain DanceLevel: 20water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Aurora BeamLevel: 23ice
PWR65ACC100PP20
A rainbow-colored attack beam. It may lower the foe's Attack stat.
Perish SongLevel: 27normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
AncientpowerLevel: 31rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
BrineLevel: 34water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
Ice BeamLevel: 37ice
PWR95ACC100PP10
The foe is struck with an icy beam. It may leave the foe frostbitten.
Drill RunLevel: 40ground
PWR80ACC95PP10
The user rotates its body like a drill. It has a high critical-hit ratio.
SafeguardLevel: 43normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Zen HeadbuttLevel: 46psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Hydro PumpLevel: 50water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Dragon DanceLevel: 54dragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Hyper VoiceLevel: 59normal
PWR90ACC100PP10
The user lets loose a horribly loud shout with the power to damage.
Heal BellLevel: 64normal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Sheer ColdLevel: 70ice
PWR1ACC30PP5
The foe is attacked with ultimate cold that causes fainting if it hits.
FissureLevel: 70ground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.
Horn DrillLevel: 70normal
PWR1ACC30PP5
The horn is rotated like a drill to ram. The foe will faint if it hits.

Egg Moves (11)

Ancientpowerrock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Dragon Dancedragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Fissureground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.
Foresightnormal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Horn Drillnormal
PWR1ACC30PP5
The horn is rotated like a drill to ram. The foe will faint if it hits.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Refreshnormal
PWR0ACC0PP20
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Ticklenormal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.
Whirlpoolwater
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.

TM/HM Moves (28)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (24)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Frost Breath(Goldenrod Dept., Mt Mortar)ice
PWR40ACC90PP10Tutor
The user blows cold air at the foe. It always results in a critical hit.
Smart Strike(Celadon Dept., Mt. Moon)steel
PWR70ACC0PP10Tutor
The user stabs the target with a sharp horn. This attack never misses.
Dragon Dance(Blackthorn City)dragon
PWR0ACC0PP20Tutor
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Icicle Crash(Blackthorn City, Underwater Johto)ice
PWR85ACC90PP10Tutor
Icicles are dropped on the foe. It may also make the foe flinch.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Megahorn(Celadon Dept.)bug
PWR120ACC85PP10Tutor
A brutal ramming attack delivered with a tough and impressive horn.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Lapras. Use these types to counter it effectively.

Resistances & Immunities

Types that Lapras resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lapras differs across the games we cover →

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