Laprasin Pokémon Heart & Soul
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Pokédex Entry
Transport Pokémon
People have driven Lapras almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain.
Lapras in Pokémon Heart & Soul
Lapras is #131 in the Pokédex for Pokémon Heart & Soul. This page covers its water/ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.
Changes water into HP.
Blocks critical hits.
Cures status in rain.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Union Cave B2F | Lv. 20 | static | - | - | - |
Wild Encounters (3)
Gen 7 Moves
The movepool a new game starts with.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SingLevel: 1Sing | normal | PWR0 | ACC55 | PP15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| MistLevel: 4Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Confuse RayLevel: 7Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Ice ShardLevel: 10Ice Shard | ice | PWR40 | ACC100 | PP30 | ||
| Hurls a chunk of ice that always strikes first. | ||||||
| Water PulseLevel: 14Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Body SlamLevel: 18Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Rain DanceLevel: 22Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Perish SongLevel: 27Perish Song | normal | PWR0 | ACC0 | PP5 | ||
| Any Pokémon hearing this song faints in 3 turns. | ||||||
| Ice BeamLevel: 32Ice Beam | ice | PWR0 | ACC100 | PP10 | ||
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| BrineLevel: 37Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| SafeguardLevel: 43Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Hydro PumpLevel: 47Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Sheer ColdLevel: 50Sheer Cold | ice | PWR1 | ACC30 | PP5 | ||
| A chilling attack that causes fainting if it hits. | ||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| RefreshRefresh | normal | PWR0 | ACC0 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Dragon DanceDragon Dance | dragon | PWR0 | ACC0 | PP20 | |
| A mystical dance that ups Attack and Speed. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| Horn DrillHorn Drill | normal | PWR1 | ACC30 | PP5 | |
| A one-hit KO attack that uses a horn like a drill. | |||||
| Ancient PowerAncient Power | rock | PWR60 | ACC100 | PP5 | |
| Attack that may raise all stats. | |||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | |
| Traps and hurts the foe in a whirlpool for turns. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | |
| Generates a shock wave to damage the foe. | |||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | |
| Attack that moves last and gains power if hit. | |||||
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| Freeze DryFreeze Dry | ice | PWR70 | ACC100 | PP20 | |
| Super effective on Water- types. May cause frostbite.types. May cause freezing. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| SingLevel: 1Sing | normal | PWR0 | ACC55 | PP15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| MistLevel: 7Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Body SlamLevel: 13Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Confuse RayLevel: 19Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Perish SongLevel: 25Perish Song | normal | PWR0 | ACC0 | PP5 | ||
| Any Pokémon hearing this song faints in 3 turns. | ||||||
| Ice BeamLevel: 31Ice Beam | ice | PWR0 | ACC100 | PP10 | ||
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Rain DanceLevel: 37Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardLevel: 43Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Hydro PumpLevel: 49Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Sheer ColdLevel: 55Sheer Cold | ice | PWR1 | ACC30 | PP5 | ||
| A chilling attack that causes fainting if it hits. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| RefreshRefresh | normal | PWR0 | ACC0 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Dragon DanceDragon Dance | dragon | PWR0 | ACC0 | PP20 | |
| A mystical dance that ups Attack and Speed. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| Horn DrillHorn Drill | normal | PWR1 | ACC30 | PP5 | |
| A one-hit KO attack that uses a horn like a drill. | |||||
TM/HM Moves (42)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Lapras. Use these types to counter it effectively.
Resistances & Immunities
Types that Lapras resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Lapras, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Lapras differs across the games we cover →
lapras in 8 gameswatericeSame typing and stats as this game
lapras in Red++watericeSp. Atk 95 +10