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Laprasin Pokémon Heart & Soul

waterice
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Pokédex Entry

Transport Pokémon

People have driven Lapras almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain.

Lapras in Pokémon Heart & Soul

Lapras is #131 in the Pokédex for Pokémon Heart & Soul. This page covers its water/ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
WaterIce
Dex
#249 Johto Dex · #131 National
Abilities
Water Absorb(Primary)

Changes water into HP.

Shell Armor(Secondary)

Blocks critical hits.

Hydration(Hidden)

Cures status in rain.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
187
EV Yield
2 Hp
Wild Held Items
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Look for Lapras very common in Akala Isle while surfing, in Mt. Silver 1F Waterfall Room while surfing (rare), and in Mt. Silver 2F while surfing (rare). Wild ones range from level 40 to 60. There's a one-time encounter in Union Cave B2F at level 20.

LocationLevelMethodFormHeld ItemPrerequisite
Union Cave B2FLv. 20static---

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

SingLevel: 1normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
MistLevel: 4ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Confuse RayLevel: 7ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Ice ShardLevel: 10ice
PWR40ACC100PP30
Hurls a chunk of ice that always strikes first.
Water PulseLevel: 14water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Body SlamLevel: 18normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Rain DanceLevel: 22water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Perish SongLevel: 27normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Ice BeamLevel: 32ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
BrineLevel: 37water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
SafeguardLevel: 43normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Hydro PumpLevel: 47water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Sheer ColdLevel: 50ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (14)

Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Horn Drillnormal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
Ancient Powerrock
PWR60ACC100PP5
Attack that may raise all stats.
Whirlpoolwater
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Dragon Pulsedragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Avalancheice
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Freeze Dryice
PWR70ACC100PP20
Super effective on Water- types. May cause frostbite.types. May cause freezing.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
SingLevel: 1normal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
MistLevel: 7ice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Body SlamLevel: 13normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Confuse RayLevel: 19ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Perish SongLevel: 25normal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Ice BeamLevel: 31ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Rain DanceLevel: 37water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
SafeguardLevel: 43normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Hydro PumpLevel: 49water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Sheer ColdLevel: 55ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (8)

Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Horn Drillnormal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.

TM/HM Moves (42)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Lapras. Use these types to counter it effectively.

Resistances & Immunities

Types that Lapras resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lapras differs across the games we cover →

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