Laprasin Pokémon Emerald Legacy
Pokédex Entry
Transport Pokémon
People have driven Lapras almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain.
Lapras in Pokémon Emerald Legacy
Lapras is #131 in the Pokédex for Pokémon Emerald Legacy. This page covers its water/ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
Changes water into HP.
Blocks critical hits.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| SingLevel: 1Sing | normal | PWR0 | ACC55 | PP15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| MistLevel: 7Mist | ice | PWR0 | ACC0 | PP30 | ||
| Creates a mist that stops reduction of abilities. | ||||||
| Body SlamLevel: 13Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Icy WindLevel: 15Icy Wind | ice | PWR55 | ACC95 | PP20 | ||
| A chilling attack that lowers the foe's SPEED. | ||||||
| Confuse RayLevel: 19Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Perish SongLevel: 25Perish Song | normal | PWR0 | ACC0 | PP5 | ||
| Any POKéMON hearing this song faints in 3 turns. | ||||||
| Ice BeamLevel: 31Ice Beam | ice | PWR95 | ACC100 | PP15 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Rain DanceLevel: 37Rain Dance | water | PWR0 | ACC0 | PP10 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardLevel: 43Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| A mystical force prevents all status problems. | ||||||
| Hydro PumpLevel: 49Hydro Pump | water | PWR120 | ACC85 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Sheer ColdLevel: 55Sheer Cold | ice | PWR1 | ACC30 | PP5 | ||
| A chilling attack that causes fainting if it hits. | ||||||
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ForesightForesight | normal | PWR0 | ACC100 | PP40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower ATTACK and DEFENSE. | |||||
| RefreshRefresh | normal | PWR0 | ACC100 | PP20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Dragon DanceDragon Dance | dragon | PWR0 | ACC0 | PP20 | |
| A mystical dance that ups ATTACK and SPEED. | |||||
| CurseCurse | normal | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | |
| Uses an available move randomly while asleep. | |||||
| Horn DrillHorn Drill | normal | PWR1 | ACC30 | PP5 | |
| A one-hit KO attack that uses a horn like a drill. | |||||
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | PWR95 | ACC100 | PP15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC90 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | PWR95 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | PWR60 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
| WaterfallWaterfall | water | PWR70 | ACC100 | PP15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. | ||||||
Move Tutor Moves (10)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Dream Eater(Battle Frontier Lounge 7)Dream Eater | psychic | PWR100 | ACC100 | PP15 | TutorTutor | ||
| Takes one half the damage inflicted on a sleeping foe. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR60 | ACC100 | PP20 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP20 | TutorTutor | ||
| A chilling attack that lowers the foe's SPEED. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC90 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises ATTACK. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Lapras. Use these types to counter it effectively.
Resistances & Immunities
Types that Lapras resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Lapras, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Lapras differs across the games we cover →
lapras in 8 gameswatericeSame typing and stats as this game
lapras in Red++watericeSp. Atk 95 +10