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Kangaskhanin Pokémon Polished Crystal

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Pokédex Entry

Parent Pokémon

To avoid crushing the baby it carries in its pouch, it always sleeps standing up.

Kangaskhan in Pokémon Polished Crystal

Kangaskhan is #115 in the Pokédex for Pokémon Polished Crystal. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 3 encounter locations.

Type
Normal
Dex
#235 Johto Dex · #115 National
Abilities
Early Bird(Primary)

Awakens quickly from sleep.

Scrappy(Secondary)

Enables moves to hit Ghost-types. Also prevents Intimidate.

Parent and child attack together.

Growth Rate
Medium Fast
Gender Ratio
100% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
175
EV Yield
2 Hp
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

Look for Kangaskhan in Rock Tunnel 2F (very rare) in the morning and day-time, in Safari Zone West (very rare), and in Safari Zone North (very rare) in the night. Wild ones range from level 55 to 60. You can also get one in an in-game trade in Olivine Tim's House: Tim trades Joey for a Steelix.

LocationLevelMethodFormHeld ItemPrerequisite
Olivine Tim's House-trade--Trade: Steelix to Tim (Joey)

Wild Encounters (4)

Level Up Moves (15)

Dizzy PunchLevel: 1normal
PWR70ACC100PP10
An attack that may confuse the foe.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Low KickLevel: 7fighting
PWR1ACC100PP20
Deals more damage to heavier foes.
BiteLevel: 10dark
PWR60ACC100PP25
An attack that may cause flinching.
HeadbuttLevel: 13normal
PWR70ACC100PP15
An attack that may cause flinching.
Double KickLevel: 19fighting
PWR30ACC100PP30
A double kicking attack.
RageLevel: 22normal
PWR20ACC100PP20
Raises Attack if the user is hit.
Take DownLevel: 25normal
PWR90ACC100PP15
A tackle that also hurts the user.
StompLevel: 31normal
PWR65ACC100PP20
An attack that may cause flinching.
Mach PunchLevel: 34fighting
PWR40ACC100PP30
A fast punch that always goes first.
CrunchLevel: 37dark
PWR80ACC100PP15
An attack that may lower Defense.
EndureLevel: 43normal
PWR0ACC100PP10
Endures any hit with at least 1HP.
OutrageLevel: 46dragon
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Sucker PunchLevel: 49dark
PWR70ACC100PP5
Attacks before the foe does.
ReversalLevel: 50fighting
PWR1ACC100PP15
Stronger if the user's HP is low.

Egg Moves (5)

Disablenormal
PWR0ACC100PP20
Disables the foe's most recent move.
Focus Energynormal
PWR0ACC100PP30
Raises the critical hit ratio.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Stompnormal
PWR65ACC100PP20
An attack that may cause flinching.
Safeguardnormal
PWR0ACC100PP25
Prevents all status problems.

TM/HM Moves (44)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Shadow Clawghost
PWR70ACC100PP15TM65
Has a high critical hit ratio.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.

Move Tutor Moves (15)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
PWR70ACC100PP5Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Kangaskhan. Use these types to counter it effectively.

Resistances & Immunities

Types that Kangaskhan resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Kangaskhan differs across the games we cover →

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