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Kangaskhanin Pokémon Crystal Advance Redux

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Pokédex Entry

Parent Pokémon

The female raises its offspring in a pouch on its belly. It is skilled at attacking using Comet Punch.

Kangaskhan in Pokémon Crystal Advance Redux

Kangaskhan is #115 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.

Type
Normal
Dex
#115
Abilities
Sheer Force(Primary)

30% gain to Move Power, ignores effects.

Scrappy(Secondary)

Ignores Ghost type immunities.

Growth Rate
mediumfast
Gender Ratio
100% Female
Egg Groups
monster
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
175
EV Yield
2 Hp
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

How to Obtain

Look for Kangaskhan in Rock Tunnel (rare), in Safari Zone (rare), and in Cinnabar Volcano (very rare), among two other areas. Wild ones range from level 23 to 41.

Wild Encounters (5)

Level Up Moves (19)

Comet PunchLevel: 1normal
PWR18ACC85PP15
The foe is hit with a flurry of punches that strike two to five times.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Rock SmashLevel: 5fighting
PWR55ACC100PP15
An attack that may also cut Defense. It can also smash cracked boulders.
Tail WhipLevel: 7normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
BiteLevel: 10dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
SingLevel: 13normal
PWR0ACC55PP15
A soothing song in a calming voice lulls the foe into a deep slumber.
CovetLevel: 16normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Circle ThrowLevel: 19fighting
PWR60ACC90PP10
The foe is made to switch out with an ally. In the wild, the battle ends.
Sucker PunchLevel: 22dark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Dizzy PunchLevel: 25normal
PWR70ACC100PP10
The foe is hit with a rhythmic punch that may leave it confused.
CrunchLevel: 28dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
EndureLevel: 31normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
CurseLevel: 34ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Aerial AceLevel: 38flying
PWR60ACC0PP20
An extremely fast attack against one target. It can't be evaded.
Double HitLevel: 42normal
PWR35ACC100PP15
The user slams the foe twice in a row with a long tail, vines, etc.
Mega PunchLevel: 46normal
PWR80ACC85PP20
The foe is slugged by a punch thrown with muscle-packed power.
Hammer ArmLevel: 49fighting
PWR100ACC90PP10
The user swings its heavy fist. It also lowers the user's Speed.
SwaggerLevel: 53normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
OutrageLevel: 57dragon
PWR120ACC100PP15
The user thrashes about for two to three turns, then becomes confused.

Egg Moves (10)

Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Crush Clawnormal
PWR75ACC95PP10
The foe is attacked with sharp claws. It may also lower the foe's Defense.
Disablenormal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Endeavornormal
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
Focus Energynormal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Foresightnormal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Hammer Armfighting
PWR100ACC90PP10
The user swings its heavy fist. It also lowers the user's Speed.
Safeguardnormal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Stompnormal
PWR65ACC100PP20
The foe is stomped with a big foot. It may make the foe flinch.

TM/HM Moves (36)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (23)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Kangaskhan. Use these types to counter it effectively.

Resistances & Immunities

Types that Kangaskhan resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Kangaskhan differs across the games we cover →

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