Kangaskhanin Pokémon Crystal Advance Redux
Pokédex Entry
Parent Pokémon
The female raises its offspring in a pouch on its belly. It is skilled at attacking using Comet Punch.
Kangaskhan in Pokémon Crystal Advance Redux
Kangaskhan is #115 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 5 encounter locations.
30% gain to Move Power, ignores effects.
Ignores Ghost type immunities.
Evolution Chain
How to Obtain
Wild Encounters (5)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Comet PunchLevel: 1Comet Punch | normal | PWR18 | ACC85 | PP15 | ||
| The foe is hit with a flurry of punches that strike two to five times. | ||||||
| LeerLevel: 3Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| Rock SmashLevel: 5Rock Smash | fighting | PWR55 | ACC100 | PP15 | ||
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| Tail WhipLevel: 7Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| BiteLevel: 10Bite | dark | PWR60 | ACC100 | PP25 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| SingLevel: 13Sing | normal | PWR0 | ACC55 | PP15 | ||
| A soothing song in a calming voice lulls the foe into a deep slumber. | ||||||
| CovetLevel: 16Covet | normal | PWR60 | ACC100 | PP40 | ||
| A cutely executed attack that also steals the foe's hold item. | ||||||
| Circle ThrowLevel: 19Circle Throw | fighting | PWR60 | ACC90 | PP10 | ||
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| Sucker PunchLevel: 22Sucker Punch | dark | PWR70 | ACC100 | PP5 | ||
| This move allows the user to strike first, if the foe is readying an attack. | ||||||
| Dizzy PunchLevel: 25Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| The foe is hit with a rhythmic punch that may leave it confused. | ||||||
| CrunchLevel: 28Crunch | dark | PWR80 | ACC100 | PP15 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
| EndureLevel: 31Endure | normal | PWR0 | ACC0 | PP10 | ||
| The user endures any hit with 1 HP left. It may fail if used in succession. | ||||||
| CurseLevel: 34Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that works differently for the Ghost type and all the other types. | ||||||
| Aerial AceLevel: 38Aerial Ace | flying | PWR60 | ACC0 | PP20 | ||
| An extremely fast attack against one target. It can't be evaded. | ||||||
| Double HitLevel: 42Double Hit | normal | PWR35 | ACC100 | PP15 | ||
| The user slams the foe twice in a row with a long tail, vines, etc. | ||||||
| Mega PunchLevel: 46Mega Punch | normal | PWR80 | ACC85 | PP20 | ||
| The foe is slugged by a punch thrown with muscle-packed power. | ||||||
| Hammer ArmLevel: 49Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| The user swings its heavy fist. It also lowers the user's Speed. | ||||||
| SwaggerLevel: 53Swagger | normal | PWR0 | ACC90 | PP15 | ||
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| OutrageLevel: 57Outrage | dragon | PWR120 | ACC100 | PP15 | ||
| The user thrashes about for two to three turns, then becomes confused. | ||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| A retaliation move that counters any physical hit with double the damage. | |||||
| Crush ClawCrush Claw | normal | PWR75 | ACC95 | PP10 | |
| The foe is attacked with sharp claws. It may also lower the foe's Defense. | |||||
| DisableDisable | normal | PWR0 | ACC80 | PP20 | |
| For a few turns, it prevents the foe from using the move it last used. | |||||
| Double-EdgeDouble-Edge | normal | PWR120 | ACC100 | PP15 | |
| A reckless, life- risking tackle that also hurts the user a little. | |||||
| EndeavorEndeavor | normal | PWR1 | ACC100 | PP5 | |
| Gains power the fewer HP the user has compared with the foe. | |||||
| Focus EnergyFocus Energy | normal | PWR0 | ACC0 | PP30 | |
| The user takes a deep breath and focuses to raise its critical-hit ratio. | |||||
| ForesightForesight | normal | PWR0 | ACC0 | PP40 | |
| Completely negates the foe's efforts to heighten its ability to evade. | |||||
| Hammer ArmHammer Arm | fighting | PWR100 | ACC90 | PP10 | |
| The user swings its heavy fist. It also lowers the user's Speed. | |||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | |
| It protects the user's party from all status problems for five turns. | |||||
| StompStomp | normal | PWR65 | ACC100 | PP20 | |
| The foe is stomped with a big foot. It may make the foe flinch. | |||||
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM13TM13 | |
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Fury CutterFury Cutter | bug | PWR20 | ACC95 | PP20 | TM49TM49 | |
| An attack that grows stronger on each successive hit. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
Move Tutor Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Shadow Claw(Soul House)Shadow Claw | ghost | PWR70 | ACC100 | PP15 | TutorTutor | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Outrage(Celadon Dept.)Outrage | dragon | PWR120 | ACC100 | PP15 | TutorTutor | ||
| The user thrashes about for two to three turns, then becomes confused. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Crunch(Blackthorn City)Crunch | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Kangaskhan. Use these types to counter it effectively.
Resistances & Immunities
Types that Kangaskhan resists or is immune to. Avoid using these types against it.
No type resistances.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Kangaskhan, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Kangaskhan differs across the games we cover →
kangaskhan in 8 gamesPolished CrystalSoulGoldHeart & SoulEmerald LegacyModern EmeraldSour CrystalPokémon OrangeJohto LegendsnormalSame typing and stats as this game
kangaskhan in Red++normalSp. Def 40 -40