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Blastoisein Pokémon Emerald Legacy

water

Pokédex Entry

Shellfish Pokémon

The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.

Blastoise in Pokémon Emerald Legacy

Blastoise is #9 in the Pokédex for Pokémon Emerald Legacy. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#009
Abilities

Ups WATER moves in a pinch.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Blastoise has no wild encounters recorded in this game. Evolve wartortle or squirtle to get one.

Level Up Moves (18)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's DEFENSE.
BubbleLevel: 1water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's SPEED.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise DEFENSE.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's DEFENSE.
BubbleLevel: 7water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's SPEED.
WithdrawLevel: 10water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise DEFENSE.
Water GunLevel: 13water
PWR40ACC100PP25
Squirts water to attack the foe.
BiteLevel: 18dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Bubble BeamLevel: 21water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower SPEED.
Rapid SpinLevel: 23normal
PWR20ACC100PP40
Spins the body at high speed to strike the foe.
ProtectLevel: 28normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Rain DanceLevel: 33water
PWR0ACC0PP10
Boosts the power of WATER- type moves for 5 turns.
Skull BashLevel: 40normal
PWR130ACC100PP15
Tucks head to raise DEFENSE, attacks on the next turn.
Body SlamLevel: 45normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Hydro PumpLevel: 47water
PWR120ACC85PP5
Blasts water at high power to strike the foe.
Ice BeamLevel: 50ice
PWR95ACC100PP15
Blasts the foe with an icy beam that may freeze it.
Hydro CannonLevel: 55water
PWR150ACC90PP5
Powerful, but leaves the user immobile the next turn.

Egg Moves (8)

Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Foresightnormal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Yawnnormal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.

TM/HM Moves (27)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (18)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Blastoise. Use these types to counter it effectively.

Resistances & Immunities

Types that Blastoise resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Blastoise differs across the games we cover →

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