Accent Image to accompany hero

Blastoisein Pokémon Johto Legends

watersteel

Pokédex Entry

Shellfish Pokémon

It firmly plants its feet on the ground before shooting water from the jets on its back.

Blastoise in Pokémon Johto Legends

Blastoise is #9 in the Pokédex for Pokémon Johto Legends. This page covers its water/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterSteel
Dex
#368 Regional Dex · #009 National
Abilities
Torrent(Primary)

Powers up Water moves in a pinch.

Mega Launcher(Secondary)

Powers up aura & pulse moves.

Growth Rate
Medium Slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
None
Wild Held Items
None
Weak To
electric ×2fighting ×2ground ×2
Resists
normal ×0.5water ×0.5ice ×0.25flying ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

Blastoise has no wild encounters recorded in this game. Evolve wartortle or squirtle to get one.

Level Up Moves (18)

Flash CannonLevel: 1steel
PWR80ACC100PP10
Cannon of light. Lowers Spcl.Def.
Aura SphereLevel: 1fighting
PWR80ACC100PP20
Blast of aura that always hits.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Lowers the foe's Defense.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack.
WithdrawLevel: 10water
PWR0ACC100PP40
Heightens the user's Defense.
BubbleLevel: 13water
PWR40ACC100PP30
An attack that may reduce Speed.
BiteLevel: 17dark
PWR60ACC100PP25
An attack that may cause flinching.
Rapid SpinLevel: 21normal
PWR50ACC100PP40
A high-speed spinning attack.
ProtectLevel: 25normal
PWR0ACC100PP10
Foils attack that turn. It may fail.
Water PulseLevel: 29water
PWR60ACC100PP20
Can confuse with pulse of water.
Aqua TailLevel: 33water
PWR90ACC90PP10
A watery tail hits the foe.
Shell SmashLevel: 35normal
PWR0ACC100PP15
Drops def. stats. Raises others.
Skull BashLevel: 40normal
PWR130ACC100PP10
1st turn: Prepare 2nd turn: Attack
Iron DefenseLevel: 47steel
PWR0ACC100PP15
Sharply raises the user's Defense.
Rain DanceLevel: 54water
PWR0ACC90PP5
Boosts water-type moves for 5 turns.
Hydro PumpLevel: 60water
PWR110ACC80PP5
A powerful watertype attack.
Hydro CannonLevel: 65water
PWR150ACC90PP5
1st turn: Attack 2nd turn: Rest

Egg Moves (10)

Mirror Coatpsychic
PWR1ACC100PP20
Counters a Spcl. Atk move double.
Hazeice
PWR0ACC100PP30
Eliminates all stat changes.
Mistice
PWR0ACC100PP30
Prevents stat reduction.
Confusionpsychic
PWR50ACC100PP25
An attack that may cause confusion.
Foresightnormal
PWR0ACC100PP40
Negates accuracy reduction moves.
Flailnormal
PWR1ACC100PP15
Stronger if the user's HP is low.
Aqua Jetwater
PWR40ACC100PP20
Strikes first with jet propulsion.
Muddy Waterwater
PWR90ACC85PP10
Can lower accuracy with muddy water.
Aqua Ringwater
PWR0ACC100PP20
Restores HP each turn.
Fake Outnormal
PWR40ACC100PP10
Foe flinches if used first turn.

TM/HM Moves (32)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Summons hail for 5 turns.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
Runs foe over and lowers its Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may reduce Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR80ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Rock Tombrock
PWR60ACC95PP15TM39
Lowers Speed by piling rocks.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
PWR80ACC100PP10TM42
Cannon of light. Lowers Spcl.Def.
Rock Sliderock
PWR75ACC90PP10TM43
An attack that may cause flinching.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Surfwater
PWR90ACC100PP15TM49
A strong watertype attack.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Waterfallwater
PWR80ACC100PP15TM53
An aquatic charge attack.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Dark Pulsedark
PWR80ACC100PP15TM63
Unleash dark energy, causes flinch.
Dragon Pulsedragon
PWR85ACC100PP15TM64
Blasts foe with powerful wave.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (2)

Ice Fangice
PWR65ACC95PP15Tutor
Really cold jaws. Flinch or freeze.
Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.

Type Summary

3
Weaknesses
10
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Blastoise. Use these types to counter it effectively.

Resistances & Immunities

Types that Blastoise resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Blastoise differs across the games we cover →

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