Accent Image to accompany hero

Blastoisein Pokémon SoulGold

water

Pokédex Entry

Shellfish Pokémon

The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.

Blastoise in Pokémon SoulGold

Blastoise is #9 in the Pokédex for Pokémon SoulGold. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#009
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Rain Dish(Secondary)

Slight HP recovery in rain.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Blastoise has no wild encounters recorded in this game. Evolve wartortle or squirtle to get one.

Level Up Moves (15)

Flash CannonLevel: 0steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Rapid SpinLevel: 9normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
BiteLevel: 12dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Water PulseLevel: 15water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
ProtectLevel: 20normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Rain DanceLevel: 25water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Aqua TailLevel: 30water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Shell SmashLevel: 35normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.
Iron DefenseLevel: 42steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Hydro PumpLevel: 49water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Wave CrashLevel: 56water
PWR0ACC100PP10
A slam shrouded in water. It also hurts the user.

Egg Moves (16)

Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Aqua Jetwater
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Water Spoutwater
PWR150ACC100PP5
Inflicts more damage if the user's HP is high.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Dragon Pulsedragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Aura Spherefighting
PWR0ACC0PP20
Attacks with an aura blast that cannot be evaded.

TM/HM Moves (44)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Dark Pulsedark
PWR80ACC100PP15TM97
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Taildragon
PWR60ACC90PP10TM82
Knocks foe away to switch it out or end wild battle.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
An attack that leaves the foe with at least 1 HP.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Ice Spinnerice
PWR80ACC100PP15TM94
Ice-covered feet hit a foe and destroy the terrain.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Smack Downrock
PWR50ACC100PP15TM23
Throws a rock to knock the foe down to the ground.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Blastoise. Use these types to counter it effectively.

Resistances & Immunities

Types that Blastoise resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Blastoise differs across the games we cover →

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