Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Staryuin Pokémon Heart & Soul

water

Pokédex Entry

Star Shape Pokémon

It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.

Staryu in Pokémon Heart & Soul

Staryu is #120 in the Pokédex for Pokémon staryu. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 34 encounter locations.

Type
Water
Dex
#120
Abilities
ILLUMINATE(Primary)

Encounter rate increases.

NATURAL CURE(Secondary)

Heals upon switching out.

ANALYTIC(Hidden)

Moving last boosts power.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
EV Yield
1 Speed
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Look for Staryu common in Alola Water Hns while fishing with Good Rod or fishing with Super Rod, common in Cherrygrove City Hns while fishing with Good Rod or fishing with Super Rod, and common in Cianwood City Hns while fishing with Good Rod or fishing with Super Rod, among 16 other areas. Wild ones range from level 15 to 45.

Wild Encounters (23)

Level Up Moves (12)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 10normal
010040
User spins and removes some effects, while upping speed.effects.
RecoverLevel: 15normal
0020
Recovers up to half the user's maximum HP.
CamouflageLevel: 19normal
0020
Alters the Pokémon's type depending on the location.
SwiftLevel: 24normal
60020
Sprays star-shaped rays that never miss.
Bubble BeamLevel: 28water
6510020
Forcefully sprays bubbles that may lower Speed.
MinimizeLevel: 33normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
Light ScreenLevel: 37psychic
0030
Wall of light cuts special damage for 5 turns.
Cosmic PowerLevel: 42psychic
0020
Raises Defense and Sp. Def with a mystic power.
Hydro PumpLevel: 46water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (36)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate