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Zarudein Pokémon Heart & Soul

darkgrass
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Pokédex Entry

Rogue Monkey Pokémon

Within dense forests, this Pokémon lives in a pack with others of its kind. It's incredibly aggressive, and the other Pokémon of the forest fear it.

Zarude in Pokémon Heart & Soul

Zarude is #893 in the Pokédex for Pokémon Heart & Soul. This page covers its dark/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
DarkGrass
Dex
#893
Abilities

Blocks status in sunshine.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2ice ×2fighting ×2poison ×2flying ×2bug ×4fairy ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Zarude has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

BindLevel: 1normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 6normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Vine WhipLevel: 12grass
PWR0ACC100PP10
Strikes the foe with slender, whiplike vines.
GrowthLevel: 18normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Fury SwipesLevel: 24normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Scary FaceLevel: 30normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Grass KnotLevel: 36grass
PWR1ACC100PP20
A snare attack that does more damage to heavier foes.
BiteLevel: 42dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
U TurnLevel: 48bug
PWR70ACC100PP20
Does damage then switches out the user.
SwaggerLevel: 54normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Energy BallLevel: 60grass
PWR0ACC100PP10
Draws power from nature to attack. May lower Sp. Def.
SynthesisLevel: 66grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Hammer ArmLevel: 72fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
ThrashLevel: 78normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Power WhipLevel: 84grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
Jungle HealingLevel: 90grass
PWR0ACC0PP10
Heals HP and status of itself and allies in battle.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

BindLevel: 1normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 6normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Vine WhipLevel: 12grass
PWR0ACC100PP10
Strikes the foe with slender, whiplike vines.
GrowthLevel: 18normal
PWR0ACC0PP0
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Fury SwipesLevel: 24normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Scary FaceLevel: 30normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Grass KnotLevel: 36grass
PWR1ACC100PP20
A snare attack that does more damage to heavier foes.
BiteLevel: 42dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
U TurnLevel: 48bug
PWR70ACC100PP20
Does damage then switches out the user.
SwaggerLevel: 54normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Energy BallLevel: 60grass
PWR0ACC100PP10
Draws power from nature to attack. May lower Sp. Def.
SynthesisLevel: 66grass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Hammer ArmLevel: 72fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
ThrashLevel: 78normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Power WhipLevel: 84grass
PWR120ACC85PP10
Violently lashes the foe with vines or tentacles.
Jungle HealingLevel: 90grass
PWR0ACC0PP10
Heals HP and status of itself and allies in battle.

TM/HM Moves (37)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

7
Weaknesses
6
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Zarude. Use these types to counter it effectively.

Resistances & Immunities

Types that Zarude resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zarude differs across the games we cover →

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