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Zarudein Pokémon Heart & Soul

darkgrass

Pokédex Entry

Rogue Monkey Pokémon

Within dense forests, this Pokémon lives in a pack with others of its kind. It's incredibly aggressive, and the other Pokémon of the forest fear it.

Zarude in Pokémon Heart & Soul

Zarude is #893 in the Pokédex for Pokémon zarude. This page covers its dark/grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
DarkGrass
Dex
#893
Abilities

Blocks status in sunshine.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2ice ×2fighting ×2poison ×2flying ×2bug ×4fairy ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Zarude isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 6normal
010030
Frightens the foes with a leer to lower Defense.
Vine WhipLevel: 12grass
010010
Strikes the foe with slender, whiplike vines.
GrowthLevel: 18normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Fury SwipesLevel: 24normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Scary FaceLevel: 30normal
0010
Frightens with a scary face to sharply reduce Speed.
Grass KnotLevel: 36grass
110020
A snare attack that does more damage to heavier foes.
BiteLevel: 42normal
6010025
Bites with vicious fangs. May cause flinching.
U TurnLevel: 48bug
7010020
Does damage then switches out the user.
SwaggerLevel: 54normal
0015
Confuses the foe, but also sharply raises its Attack.
Energy BallLevel: 60grass
010010
Draws power from nature to attack. May lower Sp. Def.
SynthesisLevel: 66grass
005
Restores HP. The amount varies with the weather.
Hammer ArmLevel: 72fighting
1009010
A swinging fist attack that also lowers Speed.
ThrashLevel: 78normal
01000
A rampage of 2 to 3 turns that confuses the user.
Power WhipLevel: 84grass
1208510
Violently lashes the foe with vines or tentacles.
Jungle HealingLevel: 90grass
0010
Heals HP and status of itself and allies in battle.

TM/HM Moves (37)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
U Turnbug
7010020TM89
Does damage then switches out the user.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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