Accent Image to accompany hero

Greninjain Pokémon Heart & Soul

waterdark
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Pokédex Entry

Ninja Pokémon

It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars made of compressed water.

Greninja in Pokémon Heart & Soul

Greninja is #658 in the Pokédex for Pokémon Heart & Soul. This page covers its water/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterDark
Dex
#658
Abilities
Torrent(Primary)

Ups Water moves in a pinch.

Protean(Secondary)

Changes type to used move.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2bug ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5ghost ×0.5dark ×0.5steel ×0.5
Immune To
psychic

How to Obtain

Greninja has no wild encounters recorded in this game. Evolve frogadier or froakie to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (24)

Water ShurikenLevel: 0water
PWR15ACC100PP20
Throws 2 to 5 stars that are sure to strike first.
Water ShurikenLevel: 1water
PWR15ACC100PP20
Throws 2 to 5 stars that are sure to strike first.
Night SlashLevel: 1dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
HazeLevel: 1ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Role PlayLevel: 1psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Mat BlockLevel: 1fighting
PWR0ACC0PP15
Evades damaging moves. Only works on 1st turn.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
BubbleLevel: 5water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
Quick AttackLevel: 8normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LickLevel: 10ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Water PulseLevel: 14water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
SmokescreenLevel: 19normal
PWR0ACC100PP20
Lowers the foe's accuracy using smoke, ink, etc.
Shadow SneakLevel: 23ghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
SpikesLevel: 28ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Feint AttackLevel: 33dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
SubstituteLevel: 42normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
ExtrasensoryLevel: 49psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Double TeamLevel: 56normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Hydro PumpLevel: 68water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
HazeLevel: 70ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Night SlashLevel: 77dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.

Egg Moves (7)

Bestownormal
PWR0ACC0PP15
The user gives its held item to the foe.
Mind Readernormal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Toxic Spikespoison
PWR0ACC0PP20
Sets spikes that poison a foe switching in.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Camouflagenormal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Power Up Punchfighting
PWR40ACC100PP20
A hard punch that raises the user's Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (20)

Night SlashLevel: 1dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.
Role PlayLevel: 1psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Mat BlockLevel: 1fighting
PWR0ACC0PP15
Evades damaging moves. Only works on 1st turn.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
BubbleLevel: 5water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
Quick AttackLevel: 8normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
LickLevel: 10ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Water PulseLevel: 14water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
SmokescreenLevel: 20normal
PWR0ACC100PP20
Lowers the foe's accuracy using smoke, ink, etc.
Shadow SneakLevel: 23ghost
PWR40ACC100PP30
Extends the user's shadow to strike first.
SpikesLevel: 28ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Feint AttackLevel: 33dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
SubstituteLevel: 43normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
ExtrasensoryLevel: 49psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Double TeamLevel: 52normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
Water ShurikenLevel: 55water
PWR15ACC100PP20
Throws 2 to 5 stars that are sure to strike first.
HazeLevel: 56ice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Hydro PumpLevel: 60water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Night SlashLevel: 70dark
PWR70ACC100PP15
Hits as soon as possible. High critical-hit ratio.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Greninja cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

RoundLevel: 23(Frogadier · Level 23)normal
PWR60ACC100PP15
A song that inflicts damage. Others can join in too.
Smack DownLevel: 33(Frogadier · Level 33)rock
PWR50ACC100PP15
Throws a rock to knock the foe down to the ground.
BounceLevel: 45(Frogadier · Level 45)flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

TM/HM Moves (40)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

5
Weaknesses
6
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Greninja. Use these types to counter it effectively.

Resistances & Immunities

Types that Greninja resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Greninja differs across the games we cover →

  • greninja in 2 games
    waterdark
    Same typing and stats as this game
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