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Greninjain Pokémon Heart & Soul

waterdark

Pokédex Entry

Ninja Pokémon

It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars made of compressed water.

Greninja in Pokémon Heart & Soul

Greninja is #658 in the Pokédex for Pokémon greninja. This page covers its water/dark typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterDark
Dex
#658
Abilities
TORRENT(Primary)

Ups Water moves in a pinch.

PROTEAN(Secondary)

Changes type to used move.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
3 Speed
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2bug ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5ghost ×0.5dark ×0.5steel ×0.5
Immune To
psychic

How to Obtain

Greninja isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Night SlashLevel: 1dark
7010015
Hits as soon as possible. High critical-hit ratio.
Role PlayLevel: 1psychic
0010
Mimics the target and copies its Ability.
Mat BlockLevel: 1fighting
0015
Evades damaging moves. Only works on 1st turn.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
BubbleLevel: 5water
010030
Attack using bubbles. May lower the foe's Speed.
Quick AttackLevel: 8normal
4010030
An extremely fast attack that always strikes first.
LickLevel: 10ghost
010030
Licks with a long tongue to injure. May also paralyze.
Water PulseLevel: 14water
6010020
Attacks with ultrasonic waves. May confuse the foe.
SmokescreenLevel: 20normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
Shadow SneakLevel: 23ghost
4010030
Extends the user's shadow to strike first.
SpikesLevel: 28ground
0020
Sets spikes that hurt a foe switching in.
Feint AttackLevel: 33dark
60020
Draws the foe close, then strikes without fail.
SubstituteLevel: 43normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
ExtrasensoryLevel: 49psychic
801000
Attacks with a peculiar power. May cause flinching.
Double TeamLevel: 52normal
0015
Creates illusory copies to raise evasiveness.
Water ShurikenLevel: 55water
1510020
Throws 2 to 5 stars that are sure to strike first.
HazeLevel: 56ice
0030
Creates a black haze that eliminates all stat changes.
Hydro PumpLevel: 60water
0805
Blasts water at high power to strike the foe.
Night SlashLevel: 70dark
7010015
Hits as soon as possible. High critical-hit ratio.

TM/HM Moves (40)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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