Guzzlordin Pokémon Heart & Soul
Where am I?
Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.
Loading badge options…
Pokédex Entry
Junkivore Pokémon
A dangerous Ultra Beast, it has gobbled mountains and swallowed whole buildings, according to reports. But for some reason its droppings have never been found.
Guzzlord in Pokémon Heart & Soul
Guzzlord is #799 in the Pokédex for Pokémon Heart & Soul. This page covers its dark/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
KOs boost best stat.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BelchLevel: 1Belch | poison | PWR120 | ACC90 | PP10 | ||
| Lets out a loud belch. Must eat a Berry to use it. | ||||||
| Wide GuardLevel: 1Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| SwallowLevel: 1Swallow | normal | PWR0 | ACC0 | PP10 | ||
| Absorbs stockpiled power and restores HP. | ||||||
| StockpileLevel: 1Stockpile | normal | PWR0 | ACC0 | PP0 | ||
| Charges up power for up to 3 turns. | ||||||
| Dragon RageLevel: 1Dragon Rage | dragon | PWR1 | ACC100 | PP10 | ||
| Launches shock waves that always inflict 40 HP damage. | ||||||
| BiteLevel: 1Bite | dark | PWR60 | ACC100 | PP25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| StompLevel: 7Stomp | normal | PWR65 | ACC100 | PP20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Brutal SwingLevel: 13Brutal Swing | dark | PWR60 | ACC100 | PP20 | ||
| Violently swings around to hurt everyone nearby. | ||||||
| SteamrollerLevel: 19Steamroller | bug | PWR65 | ACC100 | PP20 | ||
| Crushes the foe with its body. May cause flinching. | ||||||
| Dragon TailLevel: 23Dragon Tail | dragon | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| Iron TailLevel: 29Iron Tail | steel | PWR100 | ACC75 | PP15 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Stomping TantrumLevel: 31Stomping Tantrum | ground | PWR75 | ACC100 | PP10 | ||
| Stomps around angrily. Stronger after a failure. | ||||||
| CrunchLevel: 37Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| Hammer ArmLevel: 43Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| A swinging fist attack that also lowers Speed. | ||||||
| ThrashLevel: 47Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Gastro AcidLevel: 53Gastro Acid | poison | PWR0 | ACC100 | PP10 | ||
| Stomach acid suppresses the foe's Ability. | ||||||
| Heavy SlamLevel: 59Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
| Wring OutLevel: 67Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Dragon RushLevel: 73Dragon Rush | dragon | PWR100 | ACC75 | PP10 | ||
| Tackles the foe with menace. May cause flinching. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BelchLevel: 1Belch | poison | PWR120 | ACC90 | PP10 | ||
| Lets out a loud belch. Must eat a Berry to use it. | ||||||
| Wide GuardLevel: 1Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| SwallowLevel: 1Swallow | normal | PWR0 | ACC0 | PP10 | ||
| Absorbs stockpiled power and restores HP. | ||||||
| StockpileLevel: 1Stockpile | normal | PWR0 | ACC0 | PP0 | ||
| Charges up power for up to 3 turns. | ||||||
| Dragon RageLevel: 1Dragon Rage | dragon | PWR1 | ACC100 | PP10 | ||
| Launches shock waves that always inflict 40 HP damage. | ||||||
| BiteLevel: 1Bite | dark | PWR60 | ACC100 | PP25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| StompLevel: 7Stomp | normal | PWR65 | ACC100 | PP20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Brutal SwingLevel: 13Brutal Swing | dark | PWR60 | ACC100 | PP20 | ||
| Violently swings around to hurt everyone nearby. | ||||||
| SteamrollerLevel: 19Steamroller | bug | PWR65 | ACC100 | PP20 | ||
| Crushes the foe with its body. May cause flinching. | ||||||
| Dragon TailLevel: 23Dragon Tail | dragon | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| Iron TailLevel: 29Iron Tail | steel | PWR100 | ACC75 | PP15 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Stomping TantrumLevel: 31Stomping Tantrum | ground | PWR75 | ACC100 | PP10 | ||
| Stomps around angrily. Stronger after a failure. | ||||||
| CrunchLevel: 37Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| Hammer ArmLevel: 43Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| A swinging fist attack that also lowers Speed. | ||||||
| ThrashLevel: 47Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Gastro AcidLevel: 53Gastro Acid | poison | PWR0 | ACC100 | PP10 | ||
| Stomach acid suppresses the foe's Ability. | ||||||
| Heavy SlamLevel: 59Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
| Wring OutLevel: 67Wring Out | normal | PWR120 | ACC100 | PP5 | ||
| The higher the foe's HP the more damage caused. | ||||||
| Dragon RushLevel: 73Dragon Rush | dragon | PWR100 | ACC75 | PP10 | ||
| Tackles the foe with menace. May cause flinching. | ||||||
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dragon ClawDragon Claw | dragon | PWR80 | ACC100 | PP15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Fire BlastFire Blast | fire | PWR0 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FlamethrowerFlamethrower | fire | PWR0 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Guzzlord. Use these types to counter it effectively.
Resistances & Immunities
Types that Guzzlord resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Guzzlord, either offensively or defensively.