Accent Image to accompany hero

Lanturnin Pokémon Ghost Grey

electricghost

Pokédex Entry

Angler Pokémon

When its hunger grows, it climbs free and hunts for prey, shining its light to let them know it's coming.

Lanturn in Pokémon Ghost Grey

Lanturn is #171 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
ElectricGhost
Dex
#110 Regional Dex · #171 National
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Water Absorb(Secondary)

Changes water into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
173
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Chinchou to Lv. 28

How to Obtain

Lanturn appears in Mansion Ruins (rare), in The Tunnels (rare), and in Route 26 while fishing with Super Rod (very rare), among one other area. Wild ones range from level 25 to 35.

Wild Encounters (4)

Level Up Moves (19)

SupersonicLevel: 1normal
05520
The user generates odd sound waves. It may confuse the foe.
Thunder WaveLevel: 1electric
010020
A weak electric shock that is sure to cause paralysis if it hits.
BubbleLevel: 1water
3010030
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
Thunder WaveLevel: 6electric
010020
A weak electric shock that is sure to cause paralysis if it hits.
PanicLevel: 9ghost
110015
A desperate attack that becomes more powerful the less HP the user has.
Water GunLevel: 12water
4010025
The foe is struck with a lot of water expelled forcibly from the mouth.
Confuse RayLevel: 17ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
SparkLevel: 20electric
6510020
An electrically charged tackle that may also paralyze the foe.
ChargeLevel: 23electric
010020
The user charges power to boost the Electric move it uses next.
StockpileLevel: 27normal
0010
The user charges up power for use later. It can be used three times.
VomitLevel: 27poison
15010010
The power built using Stockpile is released at once for attack.
SWALLOW IT!!Level: 27normal
0010
The energy it built using Stockpile is absorbed to restore HP.
Shock WaveLevel: 30electric
60020
A rapid jolt of electricity strikes the foe. It can't be evaded.
BubblebeamLevel: 35water
6510020
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Signal BeamLevel: 40bug
7510015
The foe is hit with a flashing beam that may also cause confusion.
DischargeLevel: 47electric
8010015
Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis.
Heal BellLevel: 52normal
005
A soothing bell chimes to heal the status problems of all allies.
Hydro PumpLevel: 57water
110805
A high volume of water is blasted at the foe under great pressure.
CrunchLevel: 64dark
701005
The foe is crunched with sharp fangs. It may lower the foe's Defense.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (16)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Volt Switchelectric
7010020Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fangice
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Lanturn. Use these types to counter it effectively.

Resistances & Immunities

Types that Lanturn resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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