Lanturnin Pokémon Ghost Grey
Pokédex Entry
Angler Pokémon
When its hunger grows, it climbs free and hunts for prey, shining its light to let them know it's coming.
Lanturn in Pokémon Ghost Grey
Lanturn is #171 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.
Turns electricity into HP.
Changes water into HP.
How to Obtain
Wild Encounters (4)
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SupersonicLevel: 1Supersonic | normal | 0 | 55 | 20 | ||
| The user generates odd sound waves. It may confuse the foe. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | 0 | 100 | 20 | ||
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| BubbleLevel: 1Bubble | water | 30 | 100 | 30 | ||
| A spray of bubbles hits the foe. It may lower the foe's Speed stat. | ||||||
| Thunder WaveLevel: 6Thunder Wave | electric | 0 | 100 | 20 | ||
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| PanicLevel: 9Panic | ghost | 1 | 100 | 15 | ||
| A desperate attack that becomes more powerful the less HP the user has. | ||||||
| Water GunLevel: 12Water Gun | water | 40 | 100 | 25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| Confuse RayLevel: 17Confuse Ray | ghost | 0 | 100 | 10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| SparkLevel: 20Spark | electric | 65 | 100 | 20 | ||
| An electrically charged tackle that may also paralyze the foe. | ||||||
| ChargeLevel: 23Charge | electric | 0 | 100 | 20 | ||
| The user charges power to boost the Electric move it uses next. | ||||||
| StockpileLevel: 27Stockpile | normal | 0 | 0 | 10 | ||
| The user charges up power for use later. It can be used three times. | ||||||
| VomitLevel: 27Vomit | poison | 150 | 100 | 10 | ||
| The power built using Stockpile is released at once for attack. | ||||||
| SWALLOW IT!!Level: 27SWALLOW IT!! | normal | 0 | 0 | 10 | ||
| The energy it built using Stockpile is absorbed to restore HP. | ||||||
| Shock WaveLevel: 30Shock Wave | electric | 60 | 0 | 20 | ||
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| BubblebeamLevel: 35Bubblebeam | water | 65 | 100 | 20 | ||
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Signal BeamLevel: 40Signal Beam | bug | 75 | 100 | 15 | ||
| The foe is hit with a flashing beam that may also cause confusion. | ||||||
| DischargeLevel: 47Discharge | electric | 80 | 100 | 15 | ||
| Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis. | ||||||
| Heal BellLevel: 52Heal Bell | normal | 0 | 0 | 5 | ||
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Hydro PumpLevel: 57Hydro Pump | water | 110 | 80 | 5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
| CrunchLevel: 64Crunch | dark | 70 | 100 | 5 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. |
TM/HM Moves (26)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM09TM09 | |
| A spray of bubbles strikes the foe. It may lower the foe's Speed stat. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| DazzleDazzle | fairy | 80 | 100 | 10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | 60 | 100 | 10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. |
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Aqua JetAqua Jet | water | 40 | 100 | 30 | TutorTutor | |
| An almost invisibly fast attack that is certain to scare first. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Heal BellHeal Bell | normal | 0 | 0 | 5 | TutorTutor | |
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TutorTutor | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Ice FangIce Fang | ice | 65 | 95 | 15 | TutorTutor | |
| The user bites the foe. It may also make the foe flinch, or leave it frozen. |
Type Summary
Weaknesses
Types that deal increased damage to Lanturn. Use these types to counter it effectively.
Resistances & Immunities
Types that Lanturn resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Lanturn, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
lanturn in 2 gameswaterelectricdifferent typingAttack 58 -40Defense 58 -10Sp. Atk 86 +30Sp. Def 86 +10Speed 67 +20
lanturn in 7 gameswaterelectricdifferent typingAttack 58 -40Defense 58 -10Sp. Atk 76 +20Speed 67 +20