Accent Image to accompany hero

Lanturnin Pokémon Johto Legends

waterelectric

Pokédex Entry

Light Pokémon

This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Lanturn in Pokémon Johto Legends

Lanturn is #171 in the Pokédex for Pokémon Johto Legends. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterElectric
Dex
#332 Regional Dex · #171 National
Abilities
Volt Absorb(Primary)

Electric type moves restore HP.

Illumiate(Secondary)

Prevents accuracy from lowering.

Water Absorb(Hidden)

Water type moves restore HP.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
156
EV Yield
None
Wild Held Items
None
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Lanturn has no wild encounters recorded in this game. Evolve chinchou to get one.

Level Up Moves (16)

Water PulseLevel: 1water
PWR60ACC100PP20
Can confuse with pulse of water.
BubbleLevel: 1water
PWR40ACC100PP30
An attack that may reduce Speed.
SupersonicLevel: 1normal
PWR0ACC55PP20
Sound waves that cause confusion.
Thunder WaveLevel: 6electric
PWR0ACC100PP20
A move that may cause paralysis.
Water GunLevel: 12water
PWR40ACC100PP25
Squirts water to attack.
Confuse RayLevel: 17ghost
PWR0ACC100PP10
A move that causes confusion.
BubblebeamLevel: 20water
PWR65ACC100PP20
An attack that may lower Speed.
Charge BeamLevel: 23electric
PWR50ACC90PP10
Most likely will raise Spcl.Atk.
Signal BeamLevel: 29bug
PWR75ACC100PP15
Beam that can can cause confusion.
FlailLevel: 33normal
PWR1ACC100PP15
Stronger if the user's HP is low.
DischargeLevel: 37electric
PWR80ACC100PP15
Flare of electricity, can paralyze.
Take DownLevel: 43normal
PWR90ACC85PP20
A tackle that also hurts the user.
Aqua RingLevel: 47water
PWR0ACC100PP20
Restores HP each turn.
Hydro PumpLevel: 51water
PWR110ACC80PP5
A powerful watertype attack.
AmnesiaLevel: 54psychic
PWR0ACC100PP20
Sharply raises the user's Spcl.Def.
ThunderLevel: 58electric
PWR110ACC70PP10
An attack that may cause paralysis.

Egg Moves (6)

Flailnormal
PWR1ACC100PP15
Stronger if the user's HP is low.
Supersonicnormal
PWR0ACC55PP20
Sound waves that cause confusion.
Screechnormal
PWR0ACC85PP40
Harshly reduces the foe's Defense.
Agilitypsychic
PWR0ACC100PP30
Sharply increases the user's Speed.
Psybeampsychic
PWR65ACC100PP20
An attack that may confuse the foe.
Water Pulsewater
PWR60ACC100PP20
Can confuse with pulse of water.

TM/HM Moves (23)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Summons hail for 5 turns.
Wild Chargeelectric
PWR90ACC100PP15TM09
Electric tackle, hurts the user.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
PWR80ACC100PP10TM42
Cannon of light. Lowers Spcl.Def.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Surfwater
PWR90ACC100PP15TM49
A strong watertype attack.
Waterfallwater
PWR80ACC100PP15TM53
An aquatic charge attack.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (1)

Volt Switchelectric
PWR70ACC100PP20Tutor
After attacking, user switches out.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Lanturn. Use these types to counter it effectively.

Resistances & Immunities

Types that Lanturn resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lanturn differs across the games we cover →

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