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Lanturnin Pokémon Emerald Legacy
waterelectric
Pokédex Entry
Light Pokémon
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
Lanturn in Pokémon Emerald Legacy
Lanturn is #171 in the Pokédex for Pokémon lanturn. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
WaterElectric
Dex
#171
Abilities
Volt Absorb(Primary)
Turns electricity into HP.
Illuminate(Secondary)
Encounter rate increases.
Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
Base Exp
156
EV Yield
2 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.25
Evolution Chain
How to Obtain
Lanturn appears in Underwater Route 124 while surfing (very rare), and in Underwater Route 126 while surfing (very rare). Wild ones range from level 30 to 38.
Wild Encounters (2)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BubbleLevel: 1Bubble | water | 30 | 100 | 30 | ||
| An attack using bubbles. May lower the foe's SPEED. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | 0 | 100 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SupersonicLevel: 1Supersonic | normal | 0 | 70 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| SupersonicLevel: 5Supersonic | normal | 0 | 70 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| FlailLevel: 8Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Water GunLevel: 13Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| SparkLevel: 19Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Confuse RayLevel: 25Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Bubble BeamLevel: 28Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| ThunderboltLevel: 33Thunderbolt | electric | 95 | 100 | 15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Rain DanceLevel: 35Rain Dance | water | 0 | 0 | 10 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Take DownLevel: 37Take Down | normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Hydro PumpLevel: 41Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. | ||||||
| ChargeLevel: 44Charge | electric | 0 | 100 | 20 | ||
| Charges power to boost the electric move used next. | ||||||
| ThunderLevel: 47Thunder | electric | 120 | 70 | 10 | ||
| A lightning attack that may cause paralysis. |
Related Guides
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ThunderboltThunderbolt | electric | 95 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 120 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.