Accent Image to accompany hero

Shedacondain Pokémon Ghost Grey

groundghost

Pokédex Entry

Curse Pokémon

A wicked storm of wind and sand emerges whenever it is near. Every grain of the storm can see and feel its rage.

Shedaconda in Pokémon Ghost Grey

Shedaconda is #112 in the Pokédex for Pokémon Ghost Grey. This page covers its ground/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GroundGhost
Dex
#112 Regional Dex
Abilities
Sand Stream(Primary)

Summons a sandstorm.

Mummy(Secondary)

Spreads with contact.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
204
EV Yield
None
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2ghost ×2dark ×2
Resists
poison ×0.25bug ×0.5rock ×0.5
Immune To
normalelectricfighting

Evolution Chain

Base form
Level up Shedicobra to Lv. 36

How to Obtain

Shedaconda isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

Sand-AttackLevel: 1ground
010015
A lot of sand is hurled in the foe's face, reducing its accuracy.
SuffocateLevel: 1ghost
109020
The user attacks with eerie forces to trap the foe two to five turns.
OutrageLevel: 1dragon
10010010
The user thrashes about for two to three turns, then becomes confused.
HurricaneLevel: 1flying
1107010
The foe is caught in a fierce wind. It may also confuse the foe.
MinimizeLevel: 5normal
0010
The user compresses all the cells in its body to raise its evasiveness.
Sonic SpinLevel: 10flying
5010040
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Mud ShotLevel: 15ground
559515
The user attacks by hurling mud. It also reduces the foe's Speed.
Cursed RamLevel: 20ghost
6010010
The user sticks its head out and rams. It may make the foe flinch.
CurseLevel: 22typeless
0010
A move that works differently for the Ghost-type and all the other types.
GlareLevel: 25ghost
010030
The user intimidates the foe with the design on its belly to cause paralysis.
BulldozeLevel: 30ground
6010020
The user stomps, damaging all Pokémon in battle. It lowers hit Pokémon's Speed.
Earth PowerLevel: 35ground
9010010
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.
Shadow BashLevel: 42ghost
1007510
The foe is smashed with a long weapon, or appendage.
CoilLevel: 49poison
0020
The user coils up to raise its Attack Defense and Accuracy.
ImprisonLevel: 55psychic
010010
Prevents foes from using any move that is also known by the user.
FissureLevel: 62ground
1305
The foe is dropped into a fissure. The foe faints if it hits.

TM/HM Moves (23)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
010020TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Earthquakeground
10010010TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
9010015TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Fire Blastfire
110855TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (16)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fangfire
659515Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

4
Weaknesses
3
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Shedaconda. Use these types to counter it effectively.

Resistances & Immunities

Types that Shedaconda resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Related tools
Use ← → arrow keys to navigate