Rhysaurusin Pokémon Ghost Grey
ghostground
Pokédex Entry
Drillfossil Pokémon
After the collapse of Fuchsia society, herbivorous Pokemon who lived off of the Safari Zone's bait starved and perished.
Rhysaurus in Pokémon Ghost Grey
Rhysaurus is #158 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/ground typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.
Front
Normal
Shiny
Back
Normal
Shiny
Type
GhostGround
Dex
#158 Regional Dex
Abilities
Lightningrod(Primary)
Draws electrical moves.
Bulletproof(Secondary)
Avoids ball and bomb moves.
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
Base Exp
66
EV Yield
None
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2ghost ×2dark ×2
Resists
poison ×0.25bug ×0.5rock ×0.5
Immune To
normalelectricfighting
Evolution Chain
How to Obtain
You can catch Rhysaurus in Safari Zone (uncommon). Wild ones range from level 25 to 33.
Wild Encounters (1)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | PWR40 | ACC95 | PP35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Rock TombLevel: 1Rock Tomb | rock | PWR60 | ACC95 | PP15 | ||
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| BulldozeLevel: 1Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| The user stomps, damaging all Pokémon in battle. It lowers hit Pokémon's Speed. | ||||||
| ImpaleLevel: 15Impale | ghost | PWR65 | ACC100 | PP25 | ||
| The foe is jabbed with a sharply pointed horn to inflict damage. | ||||||
| Scary FaceLevel: 15Scary Face | normal | PWR0 | ACC90 | PP10 | ||
| Frightens the foe with a scary face to sharply reduce its Speed. | ||||||
| FlattenLevel: 20Flatten | ghost | PWR65 | ACC100 | PP20 | ||
| The foe is squashed flat with an eerie force that may cause the foe to flinch. | ||||||
| Rock BlastLevel: 25Rock Blast | rock | PWR25 | ACC80 | PP10 | ||
| The user hurls two to five hard rocks at the foe to attack. | ||||||
| Drill RunLevel: 30Drill Run | ground | PWR80 | ACC100 | PP10 | ||
| The user rotates its body like a drill. It has a high critical-hit ratio. | ||||||
| No RegardLevel: 35No Regard | ghost | PWR95 | ACC85 | PP20 | ||
| A reckless, full- power attack that the user launches, pushing past the pain. | ||||||
| EarthquakeLevel: 40Earthquake | ground | PWR100 | ACC100 | PP10 | ||
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| Stone EdgeLevel: 45Stone Edge | rock | PWR100 | ACC80 | PP5 | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | ||||||
| TombstonerLevel: 50Tombstoner | ghost | PWR75 | ACC100 | PP15 | ||
| A devastating piledriver which may paralyze the foe. | ||||||
| MegahornLevel: 54Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack delivered with a tough and impressive horn. | ||||||
| Skull BashLevel: 61Skull Bash | ghost | PWR130 | ACC90 | PP10 | ||
| The user raises its Defense in the 1st turn, then attacks on the 2nd turn. | ||||||
| Farewell…Level: 68Farewell… | ghost | PWR200 | ACC100 | PP5 | ||
| The user blows up to inflict severe damage, even sacrificing its soul. | ||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CrunchCrunch | dark | PWR70 | ACC100 | PP5 | |
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||
| ThrashThrash | normal | PWR120 | ACC100 | PP20 | |
| The user rampages about for two to three turns, then becomes confused. | |||||
| Hydro PumpHydro Pump | water | PWR110 | ACC80 | PP5 | |
| A high volume of water is blasted at the foe under great pressure. | |||||
| AncientpowerAncientpower | rock | PWR60 | ACC100 | PP5 | |
| An ancient power is used to attack. It may also raise all the user's stats. | |||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | |||||
| Mud SportMud Sport | ground | PWR0 | ACC100 | PP15 | |
| Weakens Electric- type attacks while the user is in the battle. | |||||
| Water SportWater Sport | water | PWR0 | ACC100 | PP15 | |
| Weakens Fire-type attacks while the user is in the battle. | |||||
| Dragon ClawDragon Claw | dragon | PWR80 | ACC100 | PP15 | |
| Sharp, huge claws hook and slash the foe quickly and with great power. | |||||
| Aqua JetAqua Jet | water | PWR40 | ACC100 | PP30 | |
| An almost invisibly fast attack that is certain to scare first. | |||||
| BlockBlock | normal | PWR0 | ACC100 | PP5 | |
| The user blocks the foe's way with arms spread wide to prevent escape. | |||||
| Dragon DanceDragon Dance | dragon | PWR0 | ACC0 | PP20 | |
| A mystic, powerful dance that boosts the user's Attack and Speed stats. | |||||
| Fake TearsFake Tears | dark | PWR0 | ACC100 | PP20 | |
| The user feigns crying to sharply lower the foe's Sp. Def stat. | |||||
| Ice PunchIce Punch | ice | PWR75 | ACC100 | PP15 | |
| The foe is punched with an icy fist. It may leave the foe frozen. | |||||
| Metal ClawMetal Claw | steel | PWR50 | ACC95 | PP35 | |
| The foe is attacked with steel claws. It may also raise the user's Attack. | |||||
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| X-ScissorX-Scissor | bug | PWR80 | ACC100 | PP15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| FlamethrowerFlamethrower | fire | PWR90 | ACC100 | PP15 | TM35TM35 | |
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Fire BlastFire Blast | fire | PWR110 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| A powerful charge attack. It can also be used to climb a waterfall. | ||||||
| DiveDive | water | PWR60 | ACC100 | PP10 | HM08HM08 | |
| The user dives underwater on the first turn and strikes next turn. | ||||||
Move Tutor Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Fire Punch(Pewter City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Ice Punch(Pewter City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frozen. | |||||||
| Thunderpunch(Pewter City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Fire Fang(Pewter City)Fire Fang | fire | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it burned. | |||||||
| Ice Fang(Pewter City)Ice Fang | ice | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it frozen. | |||||||
| Thunder Fang(Pewter City)Thunder Fang | electric | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or leave it paralyzed. | |||||||
| Earth Power(Pewter City)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. | |||||||
Type Summary
4
Weaknesses
3
Resistances
1
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Rhysaurus. Use these types to counter it effectively.
Resistances & Immunities
Types that Rhysaurus resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Rhysaurus, either offensively or defensively.
Murkrow
darkflying
2× STAB damage • Resists ghost
2×Good
Murkrow
darkflying
2× STAB damage • Resists ghost
2×Good
Chatot
normalflying
Immune to ghost • Immune to ground
Good
Gyarados
waterflying
2× STAB damage • Immune to ground
2×Good
Ogerpon
darkgrass
2× STAB damage • Resists ghost
2×Good
Rowlet
grassghost
2× STAB damage • Resists ground
2×Good
Dartrix
grassghost
2× STAB damage • Resists ground
2×Good
Decidueye
grassghost
2× STAB damage • Resists ground
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Oddish
grassghost
2× STAB damage • Resists ground
2×Good
Gloom
grassghost
2× STAB damage • Resists ground
2×Good
Viralplume
grassghost
2× STAB damage • Resists ground
2×Good
Phantump
grassghost
2× STAB damage • Resists ground
2×Good
Trevenant
grassghost
2× STAB damage • Resists ground
2×Good
Pumpkaboo
grassghost
2× STAB damage • Resists ground
2×Good
Gourgeist
grassghost
2× STAB damage • Resists ground
2×Good
.EXEggcute
ghostdark
2× STAB damage • Resists ghost
2×Good
.EXEggutor
ghostdark
2× STAB damage • Resists ghost
2×Good
Spiritomb
darkghost
2× STAB damage • Resists ghost
2×Good
Brambela
grassghost
2× STAB damage • Resists ground
2×Good
Related Guides
Base Stats
Related tools