Accent Image to accompany hero

Lanturnin Pokémon Modern Emerald

waterelectric

Pokédex Entry

Light Pokémon

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.

Lanturn in Pokémon Modern Emerald

Lanturn is #171 in the Pokédex for Pokémon Modern Emerald. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterElectric
Dex
#192 Hoenn Dex · #171 National
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Illuminate(Secondary)

Encounter rate increases.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
156
EV Yield
2 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Lanturn has no wild encounters recorded in this game. Evolve chinchou to get one.

Level Up Moves (13)

BubbleLevel: 1water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's Speed.
Thunder WaveLevel: 1electric
PWR0ACC90PP20
A weak jolt of electricity that paralyzes the foe.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
SupersonicLevel: 5normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
FlailLevel: 13normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Water GunLevel: 17water
PWR40ACC100PP25
Squirts water to attack the foe.
SparkLevel: 25electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Bubble BeamLevel: 30water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Confuse RayLevel: 32ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Signal BeamLevel: 35bug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Take DownLevel: 43normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 50water
PWR120ACC80PP5
Blasts water at high power to strike the foe.
ChargeLevel: 61electric
PWR0ACC100PP20
Charges power to boost the electric move used next.

Egg Moves (6)

Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Whirlpoolwater
PWR35ACC95PP15
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.

TM/HM Moves (23)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (9)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Lanturn. Use these types to counter it effectively.

Resistances & Immunities

Types that Lanturn resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lanturn differs across the games we cover →

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