Lanturnin Pokémon Orange
Pokédex Entry
Light Pokémon
This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Lanturn in Pokémon Pokémon Orange
Lanturn is #171 in the Pokédex for Pokémon Pokémon Orange. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 12 encounter locations.
Evolution Chain
How to Obtain
Wild Encounters (25)
Level Up Moves (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BubbleLevel: 1Bubble | water | PWR40 | ACC100 | PP30 | ||
| An attack that may lower SPEED. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC90 | PP20 | ||
| A move that may cause paralysis. | ||||||
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Sound waves that cause confusion. | ||||||
| SupersonicLevel: 5Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Sound waves that cause confusion. | ||||||
| FlailLevel: 13Flail | normal | PWR1 | ACC100 | PP15 | ||
| Stronger if the user's HP is low. | ||||||
| Water GunLevel: 17Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack. | ||||||
| SparkLevel: 25Spark | electric | PWR65 | ACC100 | PP20 | ||
| An attack that may cause paralysis. | ||||||
| Confuse RayLevel: 32Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A move that causes confusion. | ||||||
| Take DownLevel: 43Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A tackle that also hurts the user. | ||||||
| Hydro PumpLevel: 50Hydro Pump | water | PWR110 | ACC80 | PP10 | ||
| A powerful watertype attack. | ||||||
| ThunderboltLevel: 61Thunderbolt | electric | PWR90 | ACC100 | PP15 | ||
| An attack that may cause paralysis. | ||||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | PWR0 | ACC100 | PP10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| WhirlpoolWhirlpool | water | PWR40 | ACC85 | PP15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DazzlingleamDazzlingleam | fairy | PWR80 | ACC100 | PP10 | TM39TM39 | |
| Dazzles with a powerful flash. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| SurfSurf | water | PWR1 | ACC100 | PP20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| DiveDive | water | PWR90 | ACC100 | PP10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | PWR90 | ACC100 | PP15 | HM07HM07 | |
| An aquatic charge attack. | ||||||
Move Tutor Moves (1)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Lanturn. Use these types to counter it effectively.
Resistances & Immunities
Types that Lanturn resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Lanturn, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Lanturn differs across the games we cover →

lanturn in Ghost Greyelectricghostdifferent typingAttack 98 +40Defense 68 +10Sp. Atk 56 -20Speed 47 -20
lanturn in 6 gameswaterelectricSame typing and stats as this game