Accent Image to accompany hero

Lotasmain Pokémon Ghost Grey

ghostwater

Pokédex Entry

Smile Skull Pokémon

A happy lilypad that sings in the rain. Its song brings a smile to the face of all who hear it!

Lotasma in Pokémon Ghost Grey

Lotasma is #170 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
GhostWater
Dex
#170 Regional Dex
Abilities
Rain Dish(Primary)

Slight HP recovery in rain.

Own Tempo(Secondary)

Prevents confusion.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
90
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Lotasma to Lv. 18
Use Abyss Stone on Lombre

How to Obtain

Lotasma appears in Route 18 (uncommon), and in Route 5 (uncommon). Wild ones range from level 12 to 30.

Wild Encounters (2)

Level Up Moves (11)

AstonishLevel: 1ghost
3010015
An attack using a startling shout. It also may make the foe flinch.
GrowlLevel: 3normal
010040
The user growls in a cute way, making the foe lower its Attack stat.
AbsorbLevel: 5grass
2010020
An attack that absorbs half the damage it inflicted to restore HP.
Nature PowerLevel: 7normal
0020
An attack that changes type depending on the user's location.
MistLevel: 11ice
0030
The ally party is protected by a mist that prevents stat reductions.
Mud-SlapLevel: 15ground
2010010
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Mega DrainLevel: 19grass
4010015
A tough attack that drains half the damage it inflicted to restore HP.
BubblebeamLevel: 25water
6510020
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Zen HeadbuttLevel: 31psychic
8010015
The user focuses and rams the foe. It may also make the foe flinch.
Rain DanceLevel: 37water
005
A heavy rain falls for five turns, powering up Water- type moves.
Energy BallLevel: 45grass
9010010
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
8010015TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
6510020TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (15)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jetwater
4010030Tutor
An almost invisibly fast attack that is certain to scare first.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bellnormal
005Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Songnormal
005Tutor
Any battler that hears this faints in three turns unless it switches.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Lotasma. Use these types to counter it effectively.

Resistances & Immunities

Types that Lotasma resists or is immune to. Avoid using these types against it.

Base Stats

Related tools
Use ← → arrow keys to navigate