Accent Image to accompany hero

Lanturnin Pokémon SoulGold

waterelectric

Pokédex Entry

Light Pokémon

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.

Lanturn in Pokémon SoulGold

Lanturn is #171 in the Pokédex for Pokémon SoulGold. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 18 encounter locations.

Type
WaterElectric
Dex
#171
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Illuminate(Secondary)

Encounter rate increases.

Water Absorb(Hidden)

Changes water into HP.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
161
EV Yield
2 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Lanturn appears common in Union Cave B1F while fishing with Super Rod, in Route 49 while fishing with Good Rod or fishing with Super Rod (uncommon), and in Battle Factory Grounds while fishing with Super Rod (uncommon), among 15 other areas. Wild ones range from level 15 to 55.

Wild Encounters (19)

Level Up Moves (18)

SwallowLevel: 0normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit UpLevel: 0normal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
StockpileLevel: 0normal
PWR0ACC0PP0
Charges up power for up to 3 turns.
Eerie ImpulseLevel: 1electric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electro BallLevel: 1electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Bubble BeamLevel: 12water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Confuse RayLevel: 16ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
SparkLevel: 20electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
ChargeLevel: 24electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
DischargeLevel: 30electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Aqua RingLevel: 36water
PWR0ACC0PP20
Forms a veil of water that restores HP.
FlailLevel: 42normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Take DownLevel: 48normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 54water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
OverdriveLevel: 60electric
PWR80ACC100PP10
The user twangs its guitar, causing strong vibrations.

Egg Moves (11)

Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Whirlpoolwater
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Shock Waveelectric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Soakwater
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
PWR70ACC100PP20TM72
Does damage then switches out the user.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Lanturn. Use these types to counter it effectively.

Resistances & Immunities

Types that Lanturn resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lanturn differs across the games we cover →

Related tools
Use ← → arrow keys to navigate