Skip to content
Accent Image to accompany hero

Ludicalain Pokémon Ghost Grey

ghostwater

Pokédex Entry

Happy Skull Pokémon

Its instrument is fashioned from the souls of those who do not yet wish to rest. Only the dead can hear it sing.

Ludicala in Pokémon Ghost Grey

Ludicala is #172 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GhostWater
Dex
#172 Regional Dex
Abilities
Technician(Primary)

Boosts weaker moves.

Own Tempo(Secondary)

Prevents confusion.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Faster (10 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
42
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5poison ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Ludicala has no wild encounters recorded in this game. Evolve Lombre or Lotasma to get one.

Level Up Moves (13)

Rain DanceLevel: 1water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Siren's CallLevel: 1ghost
PWR90ACC100PP10
The user attacks in an uproar that prevents sleep for two to five turns.
Teeter DanceLevel: 1normal
PWR0ACC100PP20
A wobbly dance that confuses all the Pokémon in battle.
GrowlLevel: 3normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
AbsorbLevel: 5grass
PWR20ACC100PP20
An attack that absorbs half the damage it inflicted to restore HP.
Nature PowerLevel: 7normal
PWR0ACC0PP20
An attack that changes type depending on the user's location.
MistLevel: 11ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
Mud-SlapLevel: 15ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Mega DrainLevel: 19grass
PWR40ACC100PP15
A tough attack that drains half the damage it inflicted to restore HP.
BubblebeamLevel: 25water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Zen HeadbuttLevel: 31psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
Rain DanceLevel: 37water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Energy BallLevel: 45grass
PWR90ACC100PP10
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Ludicala cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

AstonishLevel: 1(Lombre · Level 1)ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.

Egg Moves (14)

Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Bideghost
PWR1ACC100PP10
The user endures attacks for two turns, then strikes back double.
Presentnormal
PWR1ACC90PP15
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for two to six turns.
RavenousSlapghost
PWR15ACC85PP10
The foe is slapped repeatedly, 2-5 times by a brutal, bloodthirsty user.
Wishnormal
PWR0ACC100PP10
A self-healing move that restores half the full HP on the next turn.
Chargeelectric
PWR0ACC100PP20
The user charges power to boost the Electric move it uses next.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Jumpscareghost
PWR30ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Panicghost
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Thunderpunchelectric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ticklenormal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.
Greedghost
PWR50ACC100PP40
One's own greedy attack that also steals the foe's hold item.
Charming Cryfairy
PWR60ACC0PP20
The user lets out a charming cry that cannot be evaded.

TM/HM Moves (31)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (21)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Ludicala. Use these types to counter it effectively.

Resistances & Immunities

Types that Ludicala resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate