Accent Image to accompany hero

Spiritombin Pokémon Ghost Grey

darkghost

Pokédex Entry

Forbidden Pokémon

108 spirits. Some of the spirits are… mischievous, but don't let that stop you from getting to know them. All of them.

Spiritomb in Pokémon Ghost Grey

Spiritomb is #442 in the Pokédex for Pokémon Ghost Grey. This page covers its dark/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
DarkGhost
Dex
#113 Regional Dex · #442 National
Abilities
Pressure(Primary)

Raises foe's PP usage.

Infiltrator(Secondary)

Passes through barriers.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Slower (35 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
255
EV Yield
None
Wild Held Items
None
Weak To
fairy ×2
Resists
poison ×0.5
Immune To
normalfightingpsychic

Evolution Chain

How to Obtain

You can catch Spiritomb in Safari Zone (rare). Wild ones range from level 30 to 35.

Wild Encounters (1)

Level Up Moves (17)

DisableLevel: 1normal
010020
For a few turns, it prevents the foe from using the move it last used.
Night ShadeLevel: 1ghost
110015
An attack with a mirage that inflicts damage matching the user's level.
Confuse RayLevel: 1ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
Destiny BondLevel: 1ghost
005
If the user faints, the foe delivering the final hit also faints.
Shadow SneakLevel: 5ghost
4010030
The user extends its shadow to attack. It is certain to strike first.
SpiteLevel: 10ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
PaybackLevel: 15dark
4510010
An attack move that gains in intensity if the target has hurt the user.
HexLevel: 20ghost
5010010
This attack does double damage to a target affected by a status problem.
MementoLevel: 25dark
010010
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
Sucker PunchLevel: 30dark
601005
This move allows the user to strike first, if the foe is readying an attack.
Nasty PlotLevel: 35dark
0020
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
CurseLevel: 40typeless
0010
A move that works differently for the Ghost-type and all the other types.
Shadow BallLevel: 45ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Dark PulseLevel: 50dark
701005
The user releases a horrible aura that damages the foe.
HypnosisLevel: 55psychic
06020
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Dream EaterLevel: 55psychic
10010015
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
NightmareLevel: 60ghost
010015
A sleeping foe is shown a nightmare that inflicts some damage every turn.

TM/HM Moves (27)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (17)

Knock Offdark
2010025Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

2
Weaknesses
2
Resistances
1
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Spiritomb. Use these types to counter it effectively.

Resistances & Immunities

Types that Spiritomb resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate