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Spiritombin Pokémon Ghost Grey

darkghost

Pokédex Entry

Forbidden Pokémon

108 spirits. Some of the spirits are… mischievous, but don't let that stop you from getting to know them. All of them.

Spiritomb in Pokémon Ghost Grey

Spiritomb is #442 in the Pokédex for Pokémon Ghost Grey. This page covers its dark/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
DarkGhost
Dex
#113 Regional Dex · #442 National
Abilities
Pressure(Primary)

Raises foe's PP usage.

Infiltrator(Secondary)

Passes through barriers.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy
Hatch Rate
Slower (35 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
255
EV Yield
None
Wild Held Items
None
Weak To
fairy ×2
Resists
poison ×0.5
Immune To
normalfightingpsychic

How to Obtain

You can catch Spiritomb in Safari Zone (rare). Wild ones range from level 30 to 35.

Wild Encounters (1)

Level Up Moves (17)

DisableLevel: 1normal
PWR0ACC100PP20
For a few turns, it prevents the foe from using the move it last used.
Night ShadeLevel: 1ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
Confuse RayLevel: 1ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Destiny BondLevel: 1ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Shadow SneakLevel: 5ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
SpiteLevel: 10ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
PaybackLevel: 15dark
PWR45ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
HexLevel: 20ghost
PWR50ACC100PP10
This attack does double damage to a target affected by a status problem.
MementoLevel: 25dark
PWR0ACC100PP10
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
Sucker PunchLevel: 30dark
PWR60ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Nasty PlotLevel: 35dark
PWR0ACC0PP20
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
CurseLevel: 40typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Shadow BallLevel: 45ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Dark PulseLevel: 50dark
PWR70ACC100PP5
The user releases a horrible aura that damages the foe.
HypnosisLevel: 55psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Dream EaterLevel: 55psychic
PWR100ACC100PP15
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
NightmareLevel: 60ghost
PWR0ACC100PP15
A sleeping foe is shown a nightmare that inflicts some damage every turn.

Egg Moves (11)

Presentnormal
PWR1ACC90PP15
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Metronomenormal
PWR0ACC0PP10
Waggles a finger and stimulates the brain into using any move at random.
Heal Bellnormal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Aromatherapygrass
PWR0ACC0PP5
A soothing scent is released to heal all status problems in the user's party.
Substitutenormal
PWR0ACC0PP10
The user creates a decoy using one- quarter of its full HP.
Counterghost
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
7-Up Beamice
PWR120ACC90PP21
A move that boosts the power of the ally's attack in a battle.
Seismic Tossfighting
PWR1ACC100PP20
A gravity-fed throw that causes damage matching the user's level.
Wishnormal
PWR0ACC100PP10
A self-healing move that restores half the full HP on the next turn.
Mud Bombground
PWR65ACC85PP10
The foe is struck with a mud ball, that may also lower its Accuracy.

TM/HM Moves (27)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (17)

Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

2
Weaknesses
2
Resistances
1
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Spiritomb. Use these types to counter it effectively.

Resistances & Immunities

Types that Spiritomb resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spiritomb differs across the games we cover →

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