Skip to content
Accent Image to accompany hero

Chinchouin Pokémon Ghost Grey

electricghost

Pokédex Entry

Angler Pokémon

It lies under the sand and muck, waiting for any sign of smaller animals attracted by its lights.

Chinchou in Pokémon Ghost Grey

Chinchou is #170 in the Pokédex for Pokémon Ghost Grey. This page covers its electric/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 11 encounter locations.

Type
ElectricGhost
Dex
#109 Regional Dex · #170 National
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Water Absorb(Secondary)

Changes water into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
114
EV Yield
None
Wild Held Items
None
Weak To
ground ×2ghost ×2dark ×2
Resists
electric ×0.5poison ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
normalfighting

How to Obtain

Chinchou can be found very common in Route 20 while fishing with Old Rod or fishing with Good Rod, very common in Route 26 while fishing with Old Rod, fishing with Good Rod or fishing with Super Rod, and in Mansion Ruins (uncommon), among eight other areas. Wild ones range from level five to 40.

Wild Encounters (14)

Level Up Moves (15)

SupersonicLevel: 1normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
BubbleLevel: 1water
PWR30ACC100PP30
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
Thunder WaveLevel: 6electric
PWR0ACC100PP20
A weak electric shock that is sure to cause paralysis if it hits.
PanicLevel: 9ghost
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Confuse RayLevel: 12ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Water GunLevel: 17water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
SparkLevel: 20electric
PWR65ACC100PP20
An electrically charged tackle that may also paralyze the foe.
ChargeLevel: 23electric
PWR0ACC100PP20
The user charges power to boost the Electric move it uses next.
Shock WaveLevel: 28electric
PWR60ACC0PP20
A rapid jolt of electricity strikes the foe. It can't be evaded.
BubblebeamLevel: 31water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Signal BeamLevel: 34bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
DischargeLevel: 39electric
PWR80ACC100PP15
Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis.
Heal BellLevel: 42normal
PWR0ACC0PP5
A soothing bell chimes to heal the status problems of all allies.
Hydro PumpLevel: 45water
PWR110ACC80PP5
A high volume of water is blasted at the foe under great pressure.
CrunchLevel: 50dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.

Egg Moves (14)

Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Psywavepsychic
PWR1ACC100PP15
The foe is attacked with an odd, hot energy wave that varies in intensity.
Psybeampsychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.
Pain Splitnormal
PWR0ACC100PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
Will-O-Wispfire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Toxic Spikespoison
PWR0ACC0PP20
Poisoned spikes are laid around the foe's party to hurt foes switching in.
Cursetypeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Explosionnormal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.
Grudgeghost
PWR0ACC100PP5
If the user faints, this move deletes the PP of the move that finished it.
Spiteghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Stockpilenormal
PWR0ACC0PP10
The user charges up power for use later. It can be used three times.
Vomitpoison
PWR150ACC100PP10
The power built using Stockpile is released at once for attack.
SWALLOW IT!!normal
PWR0ACC0PP10
The energy it built using Stockpile is absorbed to restore HP.

TM/HM Moves (25)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (16)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Volt Switch(Pewter City)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Ice Fang(Pewter City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Chinchou. Use these types to counter it effectively.

Resistances & Immunities

Types that Chinchou resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Chinchou differs across the games we cover →

Related tools
Use ← → arrow keys to navigate