Guides & Resourcesin Pokémon Ghost Grey
Source-backed guides and reference tables for Pokémon Ghost Grey, from route planning and encounters to moves, items, trainers, and game mechanics.
Use these guides to plan a run, check what the game actually does, and find the details that are easy to miss while playing. Each guide links back to the relevant Pokédex, locations, trainer data, and tools where that helps.
Start Here
Setup, version differences, and orientation for new or returning players.
Differences From Vanilla
How Ghost Grey differs from standard Pokemon: nine type-chart changes read from the ROM, no EVs or IVs, no breeding, and the expanded 291-species dex.
Getting Started
How to patch Ghost Grey v1.0.4 onto FireRed Rev 0, the CRC32 to check, what changed from vanilla, and the five things to know before your first hour.
FAQ
Straight answers for Ghost Grey: which version the site documents, how many badges there really are, why Normal and Fighting moves now hit Ghost-types, how long the game is, and whether it has legendaries, endings and a secret area.
Lore & Setting
What the Ghost Grey ROM states about its own world: 83 areas, 79 trainer classes, and the item text that carries its tone -- and where the story stops being ours to publish.
Walkthrough
Walkthrough
Ghost Grey walkthrough: the full route stage by stage, all eight badges, every gym leader and Elite Four team, the HM table and the Blood Hex chain.
100% Checklist
A nothing-missable Ghost Grey checklist built from the ROM's data: eight badges, seven HMs, 49 TMs, 47 fixed encounters, four Blood Hexes, every post-game area and three endings.
Challenge Runs
Nuzlocke rules that fit Ghost Grey, with level caps read from the ROM's own boss teams: Lv 21 at the first badge, 29, 45, 53, 65 at Seafoam, 70 at the League, 99 at the endgame.
Champion Battles
Every Ghost Grey endgame fight: the League Champion Grey, the second Champion-classed trainer TERRY, and the Lv 95-99 Jonny Bones and Junebug battles.
Gym Leaders
Ghost Grey gym-leader guide with the badge order read out of the ROM itself, the four leaders and their teams, the towns each badge comes from, and the three badges that are story grants rather than gym fights.
Rivals
Ghost Grey's rival, classed Best Friend in the ROM: where the fight happens, the three starter-matched teams, and the levels they run.
Elite Four
Every Ghost Grey Elite Four member with the teams and levels they bring, plus the sixth Elite-Four-classed trainer and a note on the Champion who follows.
Postgame
Postgame
Ghost Grey's post-game in full: the Grey Soulstone, Johto, Cerulean Cave, Wario, the 13-boss final gauntlet, all three endings, and the static legendary list.
Spoilers
Ghost Grey's story spoilers: the League choice that can kill Pryce, Chief Takeshi's death and the sister who comes for you over it, the previous Hall of Fames and where the rest of it lives.
Items
Key Items
All 56 Ghost Grey key items with locations: the eight badges, every key and access card, the Hookshot in the Safari Zone, tools, tickets, and quest hand-ins.
TM/HM Locations
Where every TM and HM sits in Ghost Grey, the move each one teaches, and the machines this hack renames or retypes.
Held Items
Every item wild Pokémon hold in Ghost Grey, how many species carry each one, and which drops are rare-only.
Item Locations
All 717 item placements in Ghost Grey across 70 areas: on the ground, hidden, gifted and bought, plus the items the ROM records no source for.
Pokemon
Evolutions
Every one of Ghost Grey's 121 evolution steps: all 87 level-up evolutions, the six evolution stones and where to find them, friendship lines, and why nothing evolves by trade.
Legendary Pokémon
Every fixed encounter in Ghost Grey: 28 static Pokémon, 16 gifts and 3 eggs with levels and locations, where Giratina, Hoopa and Marshadow are, and how the roaming Raikou works.
Wild Encounters
All 1,474 wild encounter slots in Ghost Grey across 61 areas: grass, surfing and every rod, with levels and slot rates, in the game's own route order.
Mechanics
Type Chart
The full Ghost Grey type chart, generated from the ROM's own effectiveness list, with the matchups this hack changes from the official chart.
Egg Groups
Ghost Grey's breeding data: 291 species with their egg groups and gender ratios, which ones cannot breed at all, and how Ditto fits in.
Want to contribute a guide? I'm always looking for people who know more than me about specific topics. If you've got expertise to share, reach out via the feedback form or contact page. I'll credit you for your work and we can get it added to the site!
You'll find practical explanations, reference tables, and examples meant to help you understand your options and make decisions that fit how you want to play.