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Shedicobrain Pokémon Ghost Grey

groundghost

Pokédex Entry

Mummy Pokémon

The damned spirit of a Pokémon wrapped in cursed cloth and forced to slither the sands.

Shedicobra in Pokémon Ghost Grey

Shedicobra is #111 in the Pokédex for Pokémon Ghost Grey. This page covers its ground/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
GroundGhost
Dex
#111 Regional Dex
Abilities
Sand Stream(Primary)

Summons a sandstorm.

Mummy(Secondary)

Spreads with contact.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
135
EV Yield
None
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2ghost ×2dark ×2
Resists
poison ×0.25bug ×0.5rock ×0.5
Immune To
normalelectricfighting

How to Obtain

Look for Shedicobra in Desert Palace (uncommon). Wild ones range from level 22 to 28.

Wild Encounters (1)

Level Up Moves (14)

Sand-AttackLevel: 1ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
SuffocateLevel: 1ghost
PWR10ACC90PP20
The user attacks with eerie forces to trap the foe two to five turns.
MinimizeLevel: 5normal
PWR0ACC0PP10
The user compresses all the cells in its body to raise its evasiveness.
Sonic SpinLevel: 10flying
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Mud ShotLevel: 15ground
PWR55ACC95PP15
The user attacks by hurling mud. It also reduces the foe's Speed.
Cursed RamLevel: 20ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
CurseLevel: 22typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
GlareLevel: 25ghost
PWR0ACC100PP30
The user intimidates the foe with the design on its belly to cause paralysis.
BulldozeLevel: 30ground
PWR60ACC100PP20
The user stomps, damaging all Pokémon in battle. It lowers hit Pokémon's Speed.
Earth PowerLevel: 35ground
PWR90ACC100PP10
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.
Shadow BashLevel: 40ghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.
CoilLevel: 45poison
PWR0ACC0PP20
The user coils up to raise its Attack Defense and Accuracy.
ImprisonLevel: 55psychic
PWR0ACC100PP10
Prevents foes from using any move that is also known by the user.
FissureLevel: 60ground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.

Egg Moves (15)

Crunchdark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Counterghost
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Magnitudeground
PWR1ACC100PP30
A ground-shaking attack against all standing Pokémon. Its power varies.
Swords Dancenormal
PWR0ACC0PP20
A frenetic dance of fighting. It sharply raises the Attack stat.
Cursetypeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Crush Clawnormal
PWR75ACC95PP10
The foe is attacked with sharp claws. It may also lower the foe's Defense.
Skull Bashghost
PWR130ACC90PP10
The user raises its Defense in the 1st turn, then attacks on the 2nd turn.
MidniteLightfire
PWR80ACC95PP20
Beatiful flames shimmer above the foe. Its glow may be their final sight in life.
Fire Fangfire
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fangice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Thunder Fangelectric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Ocean Gravewater
PWR0ACC0PP20
The horrors of a death at sea… Will they sink, or swim?

TM/HM Moves (22)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (16)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

4
Weaknesses
3
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Shedicobra. Use these types to counter it effectively.

Resistances & Immunities

Types that Shedicobra resists or is immune to. Avoid using these types against it.

Immunities (0×)

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