Skip to content
Accent Image to accompany hero

Trapinchin Pokémon Ghost Grey

ghostground

Pokédex Entry

Antlion Pokémon

It wanted to evolve, to fly! But, this was not meant to be. Only its maw grew, and its little wings flap for naught.

Trapinch in Pokémon Ghost Grey

Trapinch is #328 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/ground typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
GhostGround
Dex
#156 Regional Dex · #328 National
Abilities
Arena Trap(Primary)

Prevents fleeing.

Sheer Force(Secondary)

Trades added effects for power.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
142
EV Yield
None
Wild Held Items
None
Weak To
water ×2grass ×2ice ×2ghost ×2dark ×2
Resists
poison ×0.25bug ×0.5rock ×0.5
Immune To
normalelectricfighting

How to Obtain

Trapinch can be found in Jaspar Town (very rare), and in Route 9 (very rare). Wild ones range from level 19 to 26.

Wild Encounters (2)

Level Up Moves (17)

BiteLevel: 1dark
PWR40ACC100PP10
The user bites with vicious fangs. It may make the foe flinch.
Sand-AttackLevel: 4ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
Feint AttackLevel: 7dark
PWR60ACC0PP20
The user draws up close to the foe disarmingly, then hits without fail.
Sand TombLevel: 10ground
PWR35ACC85PP15
The foe is trapped inside a painful sandstorm for two to five turns.
Bug BiteLevel: 13bug
PWR60ACC100PP20
The user bites the foe, eating its berry if it is holding one.
BideLevel: 17ghost
PWR1ACC100PP10
The user endures attacks for two turns, then strikes back double.
BulldozeLevel: 21ground
PWR60ACC100PP20
The user stomps, damaging all Pokémon in battle. It lowers hit Pokémon's Speed.
Rock SlideLevel: 25rock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
DigLevel: 29ground
PWR80ACC100PP10
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
CrunchLevel: 34dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Earth PowerLevel: 39ground
PWR90ACC100PP10
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.
SandstormLevel: 44rock
PWR0ACC0PP10
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Hyper BeamLevel: 49normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.
EarthquakeLevel: 55ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.
Giga DrainLevel: 61grass
PWR75ACC100PP10
A harsh attack that absorbs half the damage it inflicted to restore HP.
SuperpowerLevel: 67fighting
PWR120ACC100PP5
A powerful attack, but it also lowers the user's Attack and Defense stats.
FissureLevel: 73ground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.

TM/HM Moves (29)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
U-turnbug
PWR70ACC100PP20TM37
After attacking, the user switches places with a party Pokémon.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Acrobaticsflying
PWR55ACC100PP15TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (16)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Roost(Pewter City)flying
PWR0ACC0PP10Tutor
A self-healing move that restores HP by up to half of the user's maximum HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.
Draco Meteor(Pewter City)dragon
PWR130ACC90PP5Tutor
An intense attack that also sharply reduces the user's Sp. Atk stat.

Type Summary

4
Weaknesses
3
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Trapinch. Use these types to counter it effectively.

Resistances & Immunities

Types that Trapinch resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Trapinch differs across the games we cover →

Related tools
Use ← → arrow keys to navigate