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Wyrdeerin Pokémon Polished Crystal

normalpsychic

Pokédex Entry

Big Horn Pokémon

The fur shed from its beard retains heat well and is a highly useful material for winter clothing. Wyrdeer is a Normal/Psychic type with Intimidate as an ability. It also has Frisk and Sap Sipper as abilities as well, but Intimidate is its main draw IMO. If you can stick it against a grass based team, the Sap Sucker ability will boost its already high attack stat. Honestly, maybe more of a support pick. Zen Headbutt, Mega Horn, and Hi Jump Kick are great for damage, maybe more of a niche use Pokemon.

Wyrdeer in Pokémon Polished Crystal

Wyrdeer is #899 in the Pokédex for Pokémon Polished Crystal. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalPsychic
Dex
#139 Johto Dex · #899 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack stat.

Frisk(Secondary)

Checks the foe's held item.

Sap Sipper(Hidden)

Boosts Attack when hit by Grass. Nullifies Grass-type damage.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
200
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
• Level up Stantler at Ruggedroad
• Level up Stantler at Snowtopmountain
• Level up Stantler at Sinjohruins
• Level up Stantler at Mystristage

How to Obtain

Wyrdeer has no wild encounters recorded in this game. Evolve stantler to get one.

Evolution Moves (1)

Moves learned upon evolving into Wyrdeer.

Extrasensorypsychic
PWR80ACC100PP20
An attack that may cause flinching.

Level Up Moves (16)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
LeerLevel: 3normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
AstonishLevel: 7ghost
PWR30ACC100PP15
An attack that may cause flinching.
HypnosisLevel: 10psychic
PWR0ACC60PP20
May cause the foe to fall asleep.
StompLevel: 13normal
PWR65ACC100PP20
An attack that may cause flinching.
Mud SlapLevel: 16ground
PWR20ACC100PP10
An attack that lowers accuracy.
HeadbuttLevel: 21normal
PWR70ACC100PP15
An attack that may cause flinching.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
A move that may confuse the foe.
Calm MindLevel: 27psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Take DownLevel: 33normal
PWR90ACC100PP15
A tackle that also hurts the user.
Zen HeadbuttLevel: 38psychic
PWR80ACC90PP15
An attack that may cause flinching.
ThrashLevel: 43normal
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Skill SwapLevel: 49psychic
PWR0ACC100PP10
Swaps abilities with the foe.
Hi Jump KickLevel: 55fighting
PWR130ACC90PP10
May miss and hurt the user.
MegahornLevel: 60bug
PWR120ACC85PP10
A powerful charge attack.
Double EdgeLevel: 65normal
PWR120ACC100PP15
A tackle that also hurts the user.

Egg Moves (4)

Bitedark
PWR60ACC100PP25
An attack that may cause flinching.
Double Kickfighting
PWR30ACC100PP30
A double kicking attack.
Extrasensorypsychic
PWR80ACC100PP20
An attack that may cause flinching.
Ragenormal
PWR20ACC100PP20
Raises Attack if the user is hit.

TM/HM Moves (32)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.

Move Tutor Moves (13)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
PWR70ACC100PP5Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Wyrdeer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wyrdeer resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wyrdeer differs across the games we cover →

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