Accent Image to accompany hero

Wyrdeerin Pokémon Polished Crystal

normalpsychic

Pokédex Entry

Big Horn Pokémon

The fur shed from its beard retains heat well and is a highly useful material for winter clothing. Wyrdeer is a Normal/Psychic type with Intimidate as an ability. It also has Frisk and Sap Sipper as abilities as well, but Intimidate is its main draw IMO. If you can stick it against a grass based team, the Sap Sucker ability will boost its already high attack stat. Honestly, maybe more of a support pick. Zen Headbutt, Mega Horn, and Hi Jump Kick are great for damage, maybe more of a niche use Pokemon.

Wyrdeer in Pokémon Polished Crystal

Wyrdeer is #899 in the Pokédex for Pokémon Polished Crystal. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalPsychic
Dex
#139 Johto Dex · #899 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack stat.

Frisk(Secondary)

Checks the foe's held item.

Sap Sipper(Hidden)

Boosts Attack when hit by Grass. Nullifies Grass-type damage.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
200
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Stantler at Ruggedroad
Level up Stantler at Snowtopmountain
Level up Stantler at Sinjohruins
Level up Stantler at Mystristage

How to Obtain

Wyrdeer isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Evolution Moves (1)

Moves learned upon evolving into Wyrdeer.

Extrasensorypsychic
8010020
An attack that may cause flinching.

Level Up Moves (16)

TackleLevel: 1normal
4010035
A full-body charge attack.
LeerLevel: 3normal
010030
A move that lowers the foe's Defense.
AstonishLevel: 7ghost
3010015
An attack that may cause flinching.
HypnosisLevel: 10psychic
06020
May cause the foe to fall asleep.
StompLevel: 13normal
6510020
An attack that may cause flinching.
Mud SlapLevel: 16ground
2010010
An attack that lowers accuracy.
HeadbuttLevel: 21normal
7010015
An attack that may cause flinching.
Confuse RayLevel: 23ghost
010010
A move that may confuse the foe.
Calm MindLevel: 27psychic
010020
Raises the user's Sp.Atk and Sp.Def.
Take DownLevel: 33normal
9010015
A tackle that also hurts the user.
Zen HeadbuttLevel: 38psychic
809015
An attack that may cause flinching.
ThrashLevel: 43normal
12010010
Works 2-3 turns and confuses user.
Skill SwapLevel: 49psychic
010010
Swaps abilities with the foe.
Hi Jump KickLevel: 55fighting
1309010
May miss and hurt the user.
MegahornLevel: 60bug
1208510
A powerful charge attack.
Double EdgeLevel: 65normal
12010015
A tackle that also hurts the user.

Egg Moves (4)

Bitedark
6010025
An attack that may cause flinching.
Double Kickfighting
3010030
A double kicking attack.
Extrasensorypsychic
8010020
An attack that may cause flinching.
Ragenormal
2010020
Raises Attack if the user is hit.

TM/HM Moves (32)

Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Solar Beamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Swiftnormal
6010020TM39
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Energy Ballgrass
9010010TM53
An attack that may lower Sp.Def.
Wild Chargeelectric
9010015TM57
A charge that also hurts the user.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (13)

Agility(Mahogany Mart 1F)psychic
010030Tutor
Sharply raises the user's Speed.
Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Skill Swap(Route 27 Rest House)psychic
010010Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
701005Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Trick Room(Route 1617 Gate 2F)psychic
01005Tutor
Slow Pokémon move first for 5 turns.
Zen Headbutt(Mr Psychics House)psychic
809015Tutor
An attack that may cause flinching.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Wyrdeer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wyrdeer resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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