Wyrdeerin Pokémon Crystal Advance Redux
Pokédex Entry
Big Horn Pokémon
The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers.
Wyrdeer in Pokémon Crystal Advance Redux
Wyrdeer is #899 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Lowers the foe's Attack.
Prevents paralysis.
How to Obtain
Evolution Moves (1)
Moves learned upon evolving into Wyrdeer.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| High Jump kickHigh Jump kick | fighting | PWR130 | ACC90 | PP20 | |
| A strong jumping knee kick. If it misses, the user is hurt. | |||||
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| CovetLevel: 1Covet | normal | PWR60 | ACC100 | PP40 | ||
| A cutely executed attack that also steals the foe's hold item. | ||||||
| Wild ChargeLevel: 1Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| LeerLevel: 3Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| DetectLevel: 5Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| AstonishLevel: 7Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| HypnosisLevel: 10Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| StompLevel: 13Stomp | normal | PWR65 | ACC100 | PP20 | ||
| The foe is stomped with a big foot. It may make the foe flinch. | ||||||
| Sand-AttackLevel: 16Sand-Attack | ground | PWR0 | ACC100 | PP15 | ||
| A lot of sand is hurled in the foe's face, reducing its accuracy. | ||||||
| Double KickLevel: 20Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| Confuse RayLevel: 23Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Zen HeadbuttLevel: 27Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| Role PlayLevel: 31Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| The user mimics the foe completely and copies the foe's ability. | ||||||
| Body SlamLevel: 34Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | ||||||
| Jump KickLevel: 38Jump Kick | fighting | PWR85 | ACC95 | PP25 | ||
| The user jumps up high, then kicks. If it misses, the user hurts itself. | ||||||
| ImprisonLevel: 43Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using any move that is also known by the user. | ||||||
| CaptivateLevel: 47Captivate | normal | PWR0 | ACC100 | PP20 | ||
| Sharply lowers the foes Sp. Atk stat if it is the opposite gender to the user. | ||||||
| Me FirstLevel: 51Me First | normal | PWR0 | ACC0 | PP20 | ||
| Will try to copy it and attack with 50% more power. | ||||||
| BounceLevel: 55Bounce | flying | PWR85 | ACC85 | PP5 | ||
| The user bounces on the foe on the 2nd turn. It may paralyze the foe. | ||||||
| ThrashLevel: 59Thrash | normal | PWR120 | ACC100 | PP20 | ||
| The user rampages about for two to three turns, then becomes confused. | ||||||
| MegahornLevel: 64Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack delivered with a tough and impressive horn. | ||||||
| EarthquakeLevel: 69Earthquake | ground | PWR100 | ACC100 | PP10 | ||
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM09TM09 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM13TM13 | |
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM42TM42 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Energy Ball(Celadon City)Energy Ball | grass | PWR80 | ACC100 | PP10 | TutorTutor | ||
| The foe is blasted with natural energy. It may also lower the foe's Sp. Def. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Skill Swap(Goldenrod Dept.)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Megahorn(Celadon Dept.)Megahorn | bug | PWR120 | ACC85 | PP10 | TutorTutor | ||
| A brutal ramming attack delivered with a tough and impressive horn. | |||||||
| Trick Room(Battle Tower, Tin Tower)Trick Room | psychic | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Slower Pokémon move first in the turn for five turns. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Wyrdeer. Use these types to counter it effectively.
Resistances & Immunities
Types that Wyrdeer resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Wyrdeer, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Wyrdeer differs across the games we cover →
wyrdeer in 5 gamesnormalpsychicSame typing and stats as this game