Wyrdeerin Pokémon Heart & Soul
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Pokédex Entry
Big Horn Pokémon
The black orbs shine with an uncanny light when it is erecting invisible barriers. The fur shed from its beard retains heat and is useful for winter clothing.
Wyrdeer in Pokémon Heart & Soul
Wyrdeer is #899 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Lowers the foe's Attack.
Checks a foe's item.
Grass increases Attack.
Evolution Chain
How to Obtain
Wild Encounters (1)
Gen 7 Moves
The movepool a new game starts with.
Level Up (8)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConfusionLevel: 5Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| HypnosisLevel: 9Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Calm MindLevel: 15Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Psyshield BashLevel: 21Psyshield Bash | psychic | PWR70 | ACC90 | PP10 | ||
| Hits a foe with psychic energy. May raise Defense. | ||||||
| ExtrasensoryLevel: 29Extrasensory | psychic | PWR80 | ACC100 | PP0 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Zen HeadbuttLevel: 37Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Double EdgeLevel: 47Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| SpiteSpite | ghost | PWR0 | ACC100 | PP10 | |
| Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5. | |||||
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| BiteBite | dark | PWR60 | ACC100 | PP25 | |
| Bites with vicious fangs. May cause flinching. | |||||
| ExtrasensoryExtrasensory | psychic | PWR80 | ACC100 | PP0 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| ThrashThrash | normal | PWR0 | ACC100 | PP0 | |
| A rampage of 2 to 3 turns that confuses the user. | |||||
| Double KickDouble Kick | fighting | PWR30 | ACC100 | PP30 | |
| A double-kicking attack that strikes the foe twice. | |||||
| Zen HeadbuttZen Headbutt | psychic | PWR80 | ACC90 | PP15 | |
| Hits with a strong head- butt. May cause flinching. | |||||
| MegahornMegahorn | bug | PWR120 | ACC85 | PP10 | |
| A brutal ramming attack using out-thrust horns. | |||||
| Mud SportMud Sport | ground | PWR0 | ACC0 | PP15 | |
| Covers the user in mud to weaken all Electric moves. | |||||
| RageRage | normal | PWR20 | ACC100 | PP20 | |
| Raises the user's Attack every time it is hit. | |||||
| Me FirstMe First | normal | PWR0 | ACC0 | PP20 | |
| Executes the foe's attack with greater power. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (8)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConfusionLevel: 5Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| HypnosisLevel: 9Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Calm MindLevel: 15Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Psyshield BashLevel: 21Psyshield Bash | psychic | PWR70 | ACC90 | PP10 | ||
| Hits a foe with psychic energy. May raise Defense. | ||||||
| ExtrasensoryLevel: 29Extrasensory | psychic | PWR80 | ACC100 | PP0 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Zen HeadbuttLevel: 37Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Double EdgeLevel: 47Double Edge | normal | PWR0 | ACC100 | PP15 | ||
| A life-risking tackle that also hurts the user. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| SpiteSpite | ghost | PWR0 | ACC100 | PP10 | |
| Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5. | |||||
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| BiteBite | dark | PWR60 | ACC100 | PP25 | |
| Bites with vicious fangs. May cause flinching. | |||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | |
| Confuses the foe, but also sharply raises its Attack. | |||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | |
| Copies foe's stat changes and gives to the user. | |||||
| ExtrasensoryExtrasensory | psychic | PWR80 | ACC100 | PP0 | |
| Attacks with a peculiar power. May cause flinching. | |||||
Pre-evolution-only Moves (10)
These moves must be learned before evolving; Wyrdeer cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| LeerLevel: 3(Stantler · Level 3)Leer | normal | PWR0 | ACC100 | PP30 | |||
| Frightens the foes with a leer to lower Defense. | |||||||
| AstonishLevel: 7(Stantler · Level 7)Astonish | ghost | PWR30 | ACC100 | PP15 | |||
| Attack that may shock the foe into flinching. | |||||||
| StompLevel: 13(Stantler · Level 13)Stomp | normal | PWR65 | ACC100 | PP20 | |||
| Stomps the enemy with a big foot. May cause flinching. | |||||||
| Sand AttackLevel: 16(Stantler · Level 16)Sand Attack | ground | PWR0 | ACC100 | PP15 | |||
| Reduces the foe's accuracy by hurling sand in its face. | |||||||
| Take DownLevel: 21(Stantler · Level 21)Take Down | normal | PWR90 | ACC85 | PP20 | |||
| A reckless charge attack that also hurts the user. | |||||||
| Confuse RayLevel: 23(Stantler · Level 23)Confuse Ray | ghost | PWR0 | ACC100 | PP10 | |||
| A sinister ray that confuses the foe. | |||||||
| Role PlayLevel: 32(Stantler · Level 32)Role Play | psychic | PWR0 | ACC0 | PP10 | |||
| Mimics the target and copies its Ability. | |||||||
| Jump KickLevel: 43(Stantler · Level 43)Jump Kick | fighting | PWR70 | ACC95 | PP0 | |||
| A strong jumping kick. May miss and hurt the kicker. | |||||||
| ImprisonLevel: 49(Stantler · Level 49)Imprison | psychic | PWR0 | ACC0 | PP10 | |||
| Prevents foes from using moves known by the user. | |||||||
| CaptivateLevel: 50(Stantler · Level 50)Captivate | normal | PWR0 | ACC100 | PP20 | |||
| Makes the opposite gender sharply reduce its Sp. Atk. | |||||||
TM/HM Moves (34)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Wyrdeer. Use these types to counter it effectively.
Resistances & Immunities
Types that Wyrdeer resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Wyrdeer, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Wyrdeer differs across the games we cover →
wyrdeer in 4 gamesnormalpsychicSame typing and stats as this game