Accent Image to accompany hero

Wyrdeerin Pokémon Heart & Soul

normalpsychic
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Pokédex Entry

Big Horn Pokémon

The black orbs shine with an uncanny light when it is erecting invisible barriers. The fur shed from its beard retains heat and is useful for winter clothing.

Wyrdeer in Pokémon Heart & Soul

Wyrdeer is #899 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
NormalPsychic
Dex
#138 Johto Dex · #899 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack.

Frisk(Secondary)

Checks a foe's item.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
263
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Wyrdeer appears in Route 49 (very rare). Wild ones range from level 45 to 70.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (8)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
HypnosisLevel: 9psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Calm MindLevel: 15psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Psyshield BashLevel: 21psychic
PWR70ACC90PP10
Hits a foe with psychic energy. May raise Defense.
ExtrasensoryLevel: 29psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Zen HeadbuttLevel: 37psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Double EdgeLevel: 47normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (11)

Spiteghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Thrashnormal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Zen Headbuttpsychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Megahornbug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Ragenormal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (8)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
HypnosisLevel: 9psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Calm MindLevel: 15psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Psyshield BashLevel: 21psychic
PWR70ACC90PP10
Hits a foe with psychic energy. May raise Defense.
ExtrasensoryLevel: 29psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Zen HeadbuttLevel: 37psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Double EdgeLevel: 47normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (6)

Spiteghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Swaggernormal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
Psych Upnormal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Extrasensorypsychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.

Pre-evolution-only Moves (10)

These moves must be learned before evolving; Wyrdeer cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

LeerLevel: 3(Stantler · Level 3)normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
AstonishLevel: 7(Stantler · Level 7)ghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
StompLevel: 13(Stantler · Level 13)normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Sand AttackLevel: 16(Stantler · Level 16)ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Take DownLevel: 21(Stantler · Level 21)normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Confuse RayLevel: 23(Stantler · Level 23)ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Role PlayLevel: 32(Stantler · Level 32)psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Jump KickLevel: 43(Stantler · Level 43)fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
ImprisonLevel: 49(Stantler · Level 49)psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
CaptivateLevel: 50(Stantler · Level 50)normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.

TM/HM Moves (34)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
1
Resistances
1
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Wyrdeer. Use these types to counter it effectively.

Resistances & Immunities

Types that Wyrdeer resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wyrdeer differs across the games we cover →

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