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Vileplumein Pokémon Polished Crystal

grasspoison

Pokédex Entry

Flower Pokémon

By shaking its big petals, it scatters toxic pollen into the air, turning the air yellow.

Vileplume in Pokémon Polished Crystal

Vileplume is #45 in the Pokédex for Pokémon Polished Crystal. This page covers its grass/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassPoison
Dex
#090 Johto Dex · #045 National
Abilities
Chlorophyll(Primary)

Boosts its Speed in sunshine.

Chlorophyll(Secondary)

Boosts its Speed in sunshine.

Effect Spore(Hidden)

Contact may cause Par, Psn, or Slp.

Growth Rate
Medium Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
plant
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
192
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2flying ×2psychic ×2
Resists
water ×0.5electric ×0.5grass ×0.25fighting ×0.5fairy ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Oddish to Lv. 21
Use Leaf Stone on Gloom

How to Obtain

Vileplume has no wild encounters recorded in this game. Evolve gloom or oddish to get one.

Level Up Moves (8)

Mega DrainLevel: 1grass
PWR40ACC100PP15
Steals 1/2 of the damage inflicted.
Heal BellLevel: 1normal
PWR0ACC100PP5
Eliminates all status problems.
PoisonpowderLevel: 1poison
PWR0ACC75PP35
A move that may poison the foe.
Stun SporeLevel: 1grass
PWR0ACC75PP30
A move that may paralyze the foe.
GrowthLevel: 39normal
PWR0ACC100PP20
Raises the user's Atk and Sp.Atk.
MoonblastLevel: 49fairy
PWR95ACC100PP15
An attack that may lower Sp.Atk.
Petal DanceLevel: 59grass
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Solar BeamLevel: 69grass
PWR120ACC100PP10
1st turn: Prepare 2nd turn: Attack

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Vileplume cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

AbsorbLevel: 1(Gloom · Level 1)grass
PWR20ACC100PP25
Steals 1/2 of the damage inflicted.
Leech SeedLevel: 5(Gloom · Level 5)grass
PWR0ACC90PP10
Steals HP from the foe on every turn.
AcidLevel: 9(Gloom · Level 9)poison
PWR40ACC100PP30
An attack that may lower Sp.Def.
Sleep PowderLevel: 15(Gloom · Level 15)grass
PWR0ACC75PP15
May cause the foe to fall asleep.

Egg Moves (4)

Charmfairy
PWR0ACC100PP20
Sharply lowers the foe's Attack.
Razor Leafgrass
PWR55ACC95PP25
Has a high critical hit ratio.
Healinglightnormal
PWR0ACC100PP5
Restores HP based on weather.
Swords Dancenormal
PWR0ACC100PP20
Sharply raises the user's Attack.

TM/HM Moves (24)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Venoshockpoison
PWR65ACC100PP10TM09
Damage doubles if foe is poisoned.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Giga Draingrass
PWR75ACC100PP10TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the foe.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Swords Dancenormal
PWR0ACC100PP20TM75
Sharply raises the user's Attack.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.

Move Tutor Moves (9)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Seed Bomb(Yellow Forest)grass
PWR80ACC100PP15Tutor
Slams a barrage of seeds at the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Vileplume. Use these types to counter it effectively.

Resistances & Immunities

Types that Vileplume resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Vileplume differs across the games we cover →

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