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Vileplumein Pokémon Heart & Soul

grasspoison

Pokédex Entry

Flower Pokémon

In seasons when it produces more pollen, the air around a Vileplume turns yellow with the powder as it walks. The pollen is highly toxic and causes paralysis.

Vileplume in Pokémon Heart & Soul

Vileplume is #45 in the Pokédex for Pokémon vileplume. This page covers its grass/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GrassPoison
Dex
#045
Abilities
CHLOROPHYLL(Primary)

Raises Speed in sunshine.

EFFECT SPORE(Secondary)

Leaves spores on contact.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
184
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2ice ×2flying ×2psychic ×2
Resists
water ×0.5electric ×0.5grass ×0.25fighting ×0.5fairy ×0.5

Evolution Chain

Base form
Level up Oddish to Lv. 21
Use Leaf Stone on Gloom
Use Sun Stone on Gloom

How to Obtain

Vileplume isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (5)

AromatherapyLevel: 1grass
005
Heals all status problems with a soothing scent.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
Mega DrainLevel: 1grass
4010025
Attack that absorbs half the damage inflicted.
Stun SporeLevel: 1grass
07530
Scatters a powder that may paralyze the foe.
Petal DanceLevel: 44grass
701000
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (6)

Swords Dancenormal
000
A fighting dance that sharply raises Attack.
Razor Leafgrass
559525
Cuts enemies with leaves. High critical-hit ratio.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Synthesisgrass
005
Restores HP. The amount varies with the weather.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.

TM/HM Moves (32)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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