Same name in this game

Zapdos is the name this game gives to more than one species. Zapdos #145. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Zapdos #145in Pokémon Crystal Advance Redux

electricflying

Pokédex Entry

Electric Pokémon

One of the legendary bird Pokémon. While it is flying, it makes crackling and snapping sounds.

Zapdos #145 in Pokémon Crystal Advance Redux

Zapdos #145 is #145 in Crystal Advance Redux's regional Pokédex. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#145
Abilities
Pressure(Primary)

Foe's PP usage is doubled.

Static(Secondary)

Paralyzes on contact.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
216
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

Evolution Chain

How to Obtain

One-time encounters await in Power Plant at level 50 and Region 4 at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Power PlantLv. 50legendary-Magnet-
Region 4Lv. 50legendary-Magnet-

Level Up Moves (20)

GustLevel: 1flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
ThundershockLevel: 1electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
DefogLevel: 1flying
PWR0ACC0PP20
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Thunder WaveLevel: 5electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
Light ScreenLevel: 8psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
TwisterLevel: 11dragon
PWR40ACC100PP20
A vicious twister attacks the foe. It may make the foe flinch.
Steel WingLevel: 15steel
PWR70ACC90PP25
The foe is hit with wings of steel. It may also raise the user's Defense.
Ominous WindLevel: 19ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
Drill PeckLevel: 24flying
PWR80ACC100PP20
A corkscrewing attack with the sharp beak acting as a drill.
AncientpowerLevel: 29rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
ThunderboltLevel: 34electric
PWR95ACC100PP15
A strong electrical attack that may also leave the foe paralyzed.
AgilityLevel: 39psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
RoostLevel: 45flying
PWR0ACC0PP10
The user lands and rests its body. It restores half of the user's max HP.
HurricaneLevel: 51flying
PWR120ACC70PP10
The foe is caught in a fierce wind. It may also confuse the foe.
ExtrasensoryLevel: 58psychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.
TailwindLevel: 65flying
PWR0ACC0PP30
Whips up a tailwind that ups the Speed of all user Pokémon for four turns.
ThunderLevel: 72electric
PWR120ACC70PP10
A brutal lightning attack that may also leave the foe paralyzed.
Rain DanceLevel: 72water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Hyper BeamLevel: 80normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.
Horn DrillLevel: 88normal
PWR1ACC30PP5
The horn is rotated like a drill to ram. The foe will faint if it hits.

TM/HM Moves (23)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Roostflying
PWR0ACC0PP10TM31
The user lands and rests its body. It restores half of the user's max HP.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Steel Wingsteel
PWR70ACC90PP25TM47
The foe is hit with wings of steel. It may also raise the user's Defense.
Flyflying
PWR90ACC95PP15HM02
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (19)

Heat Wave(Cinnabar Island)fire
PWR100ACC90PP10Tutor
The user exhales a heated breath to attack. It may also inflict a burn.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Brave Bird(Celadon Dept., Underwater Kanto)flying
PWR120ACC100PP15Tutor
The user tucks in its wings and charges. It also hurts the user.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Defog(Battle Tower, Slowpoke Well, Underwater Sevii)flying
PWR0ACC0PP20Tutor
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
U-Turn(Battle Tower, Goldenrod City)bug
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Zapdos. Use these types to counter it effectively.

Resistances & Immunities

Types that Zapdos resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zapdos differs across the games we cover →

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