Accent Image to accompany hero

Zapdosin Pokémon SoulGold

electricflying

Pokédex Entry

Electric Pokémon

Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.

Zapdos in Pokémon SoulGold

Zapdos is #145 in the Pokédex for Pokémon SoulGold. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#145
Abilities
Pressure(Primary)

Raises foe's PP usage.

Static(Secondary)

Paralyzes on contact.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
6
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
290
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

There's a one-time encounter in Scorched Slab Zapdos at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Scorched Slab ZapdosLv. 70legendary---

Level Up Moves (16)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 5electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Light ScreenLevel: 10psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
PluckLevel: 15flying
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
AgilityLevel: 20psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
PWR60ACC100PP5
An attack that may raise all stats.
ChargeLevel: 30electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Drill PeckLevel: 35flying
PWR80ACC100PP20
A corkscrewing attack with the beak acting as a drill.
RoostLevel: 40flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
DischargeLevel: 45electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Rain DanceLevel: 50water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
ThunderLevel: 55electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
DetectLevel: 60fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Magnetic FluxLevel: 65electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.
Zap CannonLevel: 70electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (33)

Acrobaticsflying
PWR55ACC100PP15TM62
Does double damage if the user has no item.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Roostflying
PWR0ACC0PP0TM19
Restores the user's HP by half of its max HP.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Sky Dropflying
PWR60ACC100PP10TM58
Takes the foe into the sky then drops it the next turn.
Steel Wingsteel
PWR70ACC90PP25TM51
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Volt Switchelectric
PWR70ACC100PP20TM72
Does damage then switches out the user.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Zapdos. Use these types to counter it effectively.

Resistances & Immunities

Types that Zapdos resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zapdos differs across the games we cover →

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