Accent Image to accompany hero

Zapdosin Pokémon SoulGold

electricflying

Pokédex Entry

Electric Pokémon

Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.

Zapdos in Pokémon SoulGold

Zapdos is #145 in the Pokédex for Pokémon SoulGold. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#145
Abilities
Pressure(Primary)

Raises foe's PP usage.

Static(Secondary)

Paralyzes on contact.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
6
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball2.7%
Base Exp
290
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

There's a one-time encounter in Scorched Slab Zapdos at level 70.

LocationLevelMethodFormHeld ItemPrerequisite
Scorched Slab ZapdosLv. 70legendary---

Level Up Moves (16)

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 5electric
4010030
An electrical attack that may paralyze the foe.
Light ScreenLevel: 10psychic
0030
Wall of light cuts special damage for 5 turns.
PluckLevel: 15flying
6010020
Eats the foe's held Berry gaining its effect.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
601005
An attack that may raise all stats.
ChargeLevel: 30electric
0020
Charges power to boost the Electric move used next.
Drill PeckLevel: 35flying
8010020
A corkscrewing attack with the beak acting as a drill.
RoostLevel: 40flying
000
Restores the user's HP by half of its max HP.
DischargeLevel: 45electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Rain DanceLevel: 50water
005
Boosts the power of Water- type moves for 5 turns.
ThunderLevel: 55electric
07010
A lightning attack that may cause paralysis.
DetectLevel: 60fighting
005
Evades attack, but may fail if used in succession.
Magnetic FluxLevel: 65electric
0020
Boosts the defenses of those with Plus or Minus.
Zap CannonLevel: 70electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (33)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roostflying
000TM19
Restores the user's HP by half of its max HP.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Sky Dropflying
6010010TM58
Takes the foe into the sky then drops it the next turn.
Steel Wingsteel
709025TM51
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Zapdos. Use these types to counter it effectively.

Resistances & Immunities

Types that Zapdos resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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