Zapdosin Pokémon SoulGold
Pokédex Entry
Electric Pokémon
Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.
Zapdos in Pokémon SoulGold
Zapdos is #145 in the Pokédex for Pokémon SoulGold. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Scorched Slab Zapdos | Lv. 70 | legendary | - | - | - |
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | flying | 35 | 100 | 35 | ||
| Attacks the foe with a jabbing beak, etc. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | 0 | 0 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Thunder ShockLevel: 5Thunder Shock | electric | 40 | 100 | 30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Light ScreenLevel: 10Light Screen | psychic | 0 | 0 | 30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| PluckLevel: 15Pluck | flying | 60 | 100 | 20 | ||
| Eats the foe's held Berry gaining its effect. | ||||||
| AgilityLevel: 20Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| Ancient PowerLevel: 25Ancient Power | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| ChargeLevel: 30Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Drill PeckLevel: 35Drill Peck | flying | 80 | 100 | 20 | ||
| A corkscrewing attack with the beak acting as a drill. | ||||||
| RoostLevel: 40Roost | flying | 0 | 0 | 0 | ||
| Restores the user's HP by half of its max HP. | ||||||
| DischargeLevel: 45Discharge | electric | 80 | 100 | 15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Rain DanceLevel: 50Rain Dance | water | 0 | 0 | 5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ThunderLevel: 55Thunder | electric | 0 | 70 | 10 | ||
| A lightning attack that may cause paralysis. | ||||||
| DetectLevel: 60Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Magnetic FluxLevel: 65Magnetic Flux | electric | 0 | 0 | 20 | ||
| Boosts the defenses of those with Plus or Minus. | ||||||
| Zap CannonLevel: 70Zap Cannon | electric | 0 | 50 | 5 | ||
| Powerful and sure to cause paralysis, but inaccurate. |
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM62TM62 | |
| Does double damage if the user has no item. | ||||||
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | 0 | 0 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlyFly | flying | 0 | 95 | 15 | HM02HM02 | |
| Flies up on the first turn, then strikes the next turn. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| RoostRoost | flying | 0 | 0 | 0 | TM19TM19 | |
| Restores the user's HP by half of its max HP. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Sky DropSky Drop | flying | 60 | 100 | 10 | TM58TM58 | |
| Takes the foe into the sky then drops it the next turn. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM51TM51 | |
| Strikes the foe with hard wings spread wide. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Does damage then switches out the user. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. |
Type Summary
Weaknesses
Types that deal increased damage to Zapdos. Use these types to counter it effectively.
Resistances & Immunities
Types that Zapdos resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Zapdos, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
zapdos in Polished Crystalelectricflying
zapdos in Modern Emeraldelectricflying
zapdos in Sour Crystalelectricflying
zapdos in Emerald Legacyelectricflying
zapdos in Pokémon Orangeelectricflying
zapdos in Heart & Soulelectricflying
zapdos in Red++electricflying
zapdos in Ambrosiaelectricflying
zapdos in Johto Legendselectricflying