Accent Image to accompany hero

Seelin Pokémon Polished Crystal

water

Pokédex Entry

Sea Lion Pokémon

The light blue fur that covers it keeps it protected against the cold. It loves icebergfilled oceans.

Seel in Pokémon Polished Crystal

Seel is #86 in the Pokédex for Pokémon Polished Crystal. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 14 encounter locations.

Type
Water
Dex
#197 Johto Dex · #086 National
Abilities
Thick Fat(Primary)

Ups resistance to Fire and Ice.

Hydration(Secondary)

Heals status problems in rain.

Ice Body(Hidden)

Gradually regains HP in hail.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
100
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Seel to Lv. 34

How to Obtain

Seel can be found very common in Seafoam Islands B4F while walking or surfing, common in Ice Island in the morning and day-time, and common in Route 47 while surfing, among 11 other areas. Wild ones range from level 20 to 65, unless in a badge-dependent area.

Wild Encounters (26)

Level Up Moves (17)

HeadbuttLevel: 1normal
PWR70ACC100PP15
An attack that may cause flinching.
GrowlLevel: 3normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack.
Icy WindLevel: 11ice
PWR55ACC95PP15
An icy attack that lowers Speed.
EncoreLevel: 13normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Ice ShardLevel: 17ice
PWR40ACC100PP30
Hurls icy shards. Always goes first.
RestLevel: 21psychic
PWR0ACC100PP5
Sleep for 2 turns to fully recover.
Sleep TalkLevel: 23normal
PWR0ACC100PP10
Randomly attacks while asleep.
Aurora BeamLevel: 27ice
PWR65ACC100PP20
An attack that may lower Attack.
Aqua JetLevel: 31water
PWR40ACC100PP20
A speedy lunge. Always goes first.
Bubble BeamLevel: 33water
PWR65ACC100PP20
An attack that may lower Speed.
Take DownLevel: 37normal
PWR90ACC100PP15
A tackle that also hurts the user.
Perish SongLevel: 41normal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Aqua TailLevel: 43water
PWR90ACC90PP10
Swings tail like a wave in a storm.
Ice BeamLevel: 47ice
PWR90ACC100PP10
An attack that may freeze the foe.
SafeguardLevel: 51normal
PWR0ACC100PP25
Prevents all status problems.
HailLevel: 53ice
PWR0ACC100PP10
Inflicts damage every turn.

Egg Moves (7)

Disablenormal
PWR0ACC100PP20
Disables the foe's most recent move.
Lickghost
PWR30ACC100PP30
An attack that may cause paralysis.
Peckflying
PWR35ACC100PP35
Jabs the foe with a beak, etc.
Perish Songnormal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Water Pulsewater
PWR60ACC100PP20
An attack that may confuse the foe.
Icicle Spearice
PWR25ACC100PP30
Fires icicles to hit 2-5 times.

TM/HM Moves (21)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (9)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Pay Day(Goldenrod Game Corner)normal
PWR40ACC100PP20Tutor
Throws coins. Gets them back later.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Seel. Use these types to counter it effectively.

Resistances & Immunities

Types that Seel resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Seel differs across the games we cover →

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