Accent Image to accompany hero

Seelin Pokémon Modern Emerald

water

Pokédex Entry

Sea Lion Pokémon

Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Seel in Pokémon Modern Emerald

Seel is #86 in the Pokédex for Pokémon Modern Emerald. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Water
Dex
#086
Abilities

Heat-and-cold protection.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
100
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Seel can be found very common in Shoal Cave Low Tide Ice Room Suicune while surfing, common in Shoal Cave Low Tide Entrance Room while surfing, and common in Shoal Cave Low Tide Inner Room while surfing. Wild ones range from level five to 35.

Wild Encounters (3)

Level Up Moves (8)

HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
GrowlLevel: 9normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Icy WindLevel: 17ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Aurora BeamLevel: 21ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
RestLevel: 29psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 37normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Ice BeamLevel: 41ice
PWR90ACC100PP10
Blasts the foe with an icy beam that may freeze it.
SafeguardLevel: 49normal
PWR0ACC0PP25
A mystical force prevents all status problems.

Egg Moves (12)

Lickghost
PWR30ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Disablenormal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Spit Upnormal
PWR100ACC100PP10
Releases stockpiled power (the more the better).
Stockpilenormal
PWR0ACC0PP10
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Horn Drillnormal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Fake Outnormal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Icicle Spearice
PWR20ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (20)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (9)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Seel. Use these types to counter it effectively.

Resistances & Immunities

Types that Seel resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Seel differs across the games we cover →

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