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Seelin Pokémon Heart & Soul

water
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Pokédex Entry

Sea Lion Pokémon

Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Seel in Pokémon Heart & Soul

Seel is #86 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 13 encounter locations.

Type
Water
Dex
#191 Johto Dex · #086 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Hydration(Secondary)

Cures status in rain.

Ice Body(Hidden)

HP recovery in Hail or Snow.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
65
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Seel can be found very common in Seafoam Islands B3F while walking or surfing, very common in Seafoam Islands B4F while walking or surfing, and common in Route 20 while surfing, among 10 other areas. Wild ones range from level 10 to 47.

Wild Encounters (15)

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
GrowlLevel: 3normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 5water
PWR40ACC100PP25
Squirts water to attack the foe.
Water SportLevel: 7water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Icy WindLevel: 11ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
EncoreLevel: 13normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Ice ShardLevel: 17ice
PWR40ACC100PP30
Hurls a chunk of ice that always strikes first.
RestLevel: 21psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Aqua RingLevel: 23water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Aurora BeamLevel: 27ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Aqua JetLevel: 31water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
BrineLevel: 33water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Take DownLevel: 37normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
DiveLevel: 41water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Aqua TailLevel: 43water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Ice BeamLevel: 47ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
SafeguardLevel: 51normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
HailLevel: 53ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.

Egg Moves (17)

Lickghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Horn Drillnormal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Icicle Spearice
PWR0ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Stockpilenormal
PWR0ACC0PP0
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Belchpoison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.
Entrainmentnormal
PWR0ACC100PP15
Makes the foe mimic the user, gaining its Ability.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (8)

HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
GrowlLevel: 9normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Icy WindLevel: 17ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Aurora BeamLevel: 21ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
RestLevel: 29psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 37normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Ice BeamLevel: 41ice
PWR0ACC100PP10
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
SafeguardLevel: 49normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

Egg Moves (8)

Lickghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Horn Drillnormal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Icicle Spearice
PWR0ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (32)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Seel. Use these types to counter it effectively.

Resistances & Immunities

Types that Seel resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Seel differs across the games we cover →

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