Seelin Pokémon Crystal Advance Redux
Pokédex Entry
Sea Lion Pokémon
Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
Seel in Pokémon Crystal Advance Redux
Seel is #86 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.
How to Obtain
Wild Encounters (8)
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Powder SnowLevel: 1Powder Snow | ice | PWR40 | ACC100 | PP25 | ||
| Blasts the foe with a snowy gust. It may leave the foe frostbitten. | ||||||
| GrowlLevel: 3Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| Aqua JetLevel: 5Aqua Jet | water | PWR40 | ACC100 | PP20 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Mud SportLevel: 7Mud Sport | ground | PWR0 | ACC0 | PP15 | ||
| Weakens Electric- type attacks while the user is in the battle. | ||||||
| Icy WindLevel: 10Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| A chilling wind is used to attack. It also lowers the Speed stat. | ||||||
| EncoreLevel: 13Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe use the move it last used repeatedly for three turns. | ||||||
| Ice ShardLevel: 15Ice Shard | ice | PWR40 | ACC100 | PP30 | ||
| The user hurls chunks of ice that are certain to strike first. | ||||||
| HeadbuttLevel: 18Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| RestLevel: 21Rest | psychic | PWR0 | ACC0 | PP10 | ||
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Aqua RingLevel: 23Aqua Ring | water | PWR0 | ACC0 | PP20 | ||
| Envelops itself in a veil made of water. It regains some HP every turn. | ||||||
| Aurora BeamLevel: 27Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| A rainbow-colored attack beam. It may lower the foe's Attack stat. | ||||||
| SnowscapeLevel: 31Snowscape | ice | PWR0 | ACC0 | PP10 | ||
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| BrineLevel: 33Brine | water | PWR65 | ACC100 | PP10 | ||
| If the foe's HP is down to half, this attack does double damage. | ||||||
| Take DownLevel: 37Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless, full- body charge attack that also hurts the user a little. | ||||||
| DiveLevel: 41Dive | water | PWR80 | ACC100 | PP10 | ||
| The user dives underwater on the first turn and strikes next turn. | ||||||
| Aqua TailLevel: 43Aqua Tail | water | PWR90 | ACC90 | PP10 | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | ||||||
| Ice BeamLevel: 47Ice Beam | ice | PWR95 | ACC100 | PP10 | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | ||||||
| SafeguardLevel: 51Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| It protects the user's party from all status problems for five turns. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC80 | PP20 | |
| For a few turns, it prevents the foe from using the move it last used. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe use the move it last used repeatedly for three turns. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| An attack that hits first and causes flinching. Usable only on 1st turn. | |||||
| Horn DrillHorn Drill | normal | PWR1 | ACC30 | PP5 | |
| The horn is rotated like a drill to ram. The foe will faint if it hits. | |||||
| Icicle SpearIcicle Spear | ice | PWR25 | ACC100 | PP30 | |
| Sharp icicles are fired at the foe. It strikes two to five times. | |||||
| LickLick | ghost | PWR20 | ACC100 | PP30 | |
| The foe is licked and hit with a long tongue. It may also paralyze. | |||||
| Perish SongPerish Song | normal | PWR0 | ACC0 | PP5 | |
| Any battler that hears this faints in three turns unless it switches. | |||||
| Signal BeamSignal Beam | bug | PWR75 | ACC100 | PP15 | |
| The foe is hit with a flashing beam that may also cause confusion. | |||||
| SlamSlam | normal | PWR80 | ACC75 | PP20 | |
| The foe is struck with a long tail, vines, etc. | |||||
| Spit UpSpit Up | normal | PWR1 | ACC100 | PP10 | |
| The power built using Stockpile is released at once for attack. | |||||
| StockpileStockpile | normal | PWR0 | ACC0 | PP20 | |
| The user charges up power for use later. It can be used three times. | |||||
| SwallowSwallow | normal | PWR0 | ACC0 | PP10 | |
| The energy it built using Stockpile is absorbed to restore HP. | |||||
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM13TM13 | |
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Freezy FrostFreezy Frost | ice | PWR0 | ACC85 | PP15 | TM50TM50 | |
| A Chilling blast that will cause foes to become frostbitten. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Muddy Water(Cerulean City)Muddy Water | water | PWR95 | ACC85 | PP10 | TutorTutor | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Frost Breath(Goldenrod Dept., Mt Mortar)Frost Breath | ice | PWR40 | ACC90 | PP10 | TutorTutor | ||
| The user blows cold air at the foe. It always results in a critical hit. | |||||||
| Smart Strike(Celadon Dept., Mt. Moon)Smart Strike | steel | PWR70 | ACC0 | PP10 | TutorTutor | ||
| The user stabs the target with a sharp horn. This attack never misses. | |||||||
| Icicle Crash(Blackthorn City, Underwater Johto)Icicle Crash | ice | PWR85 | ACC90 | PP10 | TutorTutor | ||
| Icicles are dropped on the foe. It may also make the foe flinch. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
| Pay Day(Goldenrod Dept., Route 36)Pay Day | normal | PWR40 | ACC100 | PP20 | TutorTutor | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | |||||||
| Megahorn(Celadon Dept.)Megahorn | bug | PWR120 | ACC85 | PP10 | TutorTutor | ||
| A brutal ramming attack delivered with a tough and impressive horn. | |||||||
| Encore(Goldenrod Dept.)Encore | normal | PWR0 | ACC100 | PP5 | TutorTutor | ||
| Makes the foe use the move it last used repeatedly for three turns. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Seel. Use these types to counter it effectively.
Resistances & Immunities
Types that Seel resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Seel, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Seel differs across the games we cover →
seel in 8 gamesPolished CrystalSoulGoldHeart & SoulEmerald LegacyModern EmeraldSour CrystalPokémon OrangeJohto LegendswaterSame typing and stats as this game
seel in Red++waterSp. Atk 70 +25