Accent Image to accompany hero

Mime Jr.in Pokémon Modern Emerald

psychicfairy

Pokédex Entry

Mime Pokémon

In an attempt to confuse its enemy, it mimics the enemy's movements. Once mimicked, the foe cannot take its eyes off this Pokémon.

Mime Jr. in Pokémon Modern Emerald

Mime Jr. is #387 in the Pokédex for Pokémon Modern Emerald. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
PsychicFairy
Dex
#387
Abilities

Avoids sound-based moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
145
pokeball
Poké Ball12.8%
greatball
Great Ball17.3%
ultraball
Ultra Ball21.3%
Base Exp
62
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

How to Obtain

Mime Jr. can be found in Route 102 (very rare). Expect to find it at level four.

Wild Encounters (1)

Level Up Moves (18)

BarrierLevel: 1psychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
TickleLevel: 1normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
MeditateLevel: 8psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
EncoreLevel: 11normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Double SlapLevel: 15normal
PWR20ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
MimicLevel: 18normal
PWR0ACC100PP10
Copies a move used by the foe during one battle.
Light ScreenLevel: 22psychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
ReflectLevel: 22psychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
PsybeamLevel: 25psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Hyper VoiceLevel: 30normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
RecycleLevel: 32normal
PWR0ACC100PP10
Recycles a used item for one more use.
TrickLevel: 36psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
PsychicLevel: 39psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 43psychic
PWR0ACC100PP10
Mimics the target and copies its special ability.
Baton PassLevel: 46normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
SafeguardLevel: 50normal
PWR0ACC0PP25
A mystical force prevents all status problems.

Egg Moves (9)

Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Teeter Dancenormal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Future Sightpsychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC100PP10
Copies a move used by the foe during one battle.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Fake Outnormal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

TM/HM Moves (31)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (18)

Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mime Jr.. Use these types to counter it effectively.

Resistances & Immunities

Types that Mime Jr. resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mime Jr. differs across the games we cover →

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