Accent Image to accompany hero

Mime jr.in Pokémon Orange

psychicfairy

Pokédex Entry

Mime Pokémon

It habitually mimics foes. Once mimicked, the foe cannot take its eyes off of this Pokémon.

Mime jr. in Pokémon Pokémon Orange

Mime jr. is #439 in the Pokédex for Pokémon Pokémon Orange. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
PsychicFairy
Dex
#190 Regional Dex · #439 National
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
noeggs
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
145
pokeball
Poké Ball12.8%
greatball
Great Ball17.3%
ultraball
Ultra Ball21.3%
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

How to Obtain

Mime jr. can be found common in Shamouti North Beach in the morning. Expect to find it at level 42. You can also receive one as a gift in Game Corner at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Game CornerLv. 30gift---

Wild Encounters (1)

Level Up Moves (15)

BarrierLevel: 1psychic
PWR0ACC100PP20
Sharply raises the user's DEFENSE.
ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may confuse the foe.
Mirror MoveLevel: 4flying
PWR0ACC100PP20
Counters with the same move.
Nasty PlotLevel: 8dark
PWR0ACC100PP20
Sharply raises the user's SPCL.ATK.
DoubleslapLevel: 11normal
PWR15ACC85PP10
Repeatedly slaps 2-5 times.
MimicLevel: 15normal
PWR0ACC100PP10
Copies a move used by the foe.
EncoreLevel: 18normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
PWR0ACC100PP30
Ups SPCL.DEF with a wall of light.
ReflectLevel: 22psychic
PWR0ACC100PP20
Raises DEFENSE with a barrier.
PsybeamLevel: 25psychic
PWR65ACC100PP20
An attack that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC100PP10
Makes a decoy with 1/4 user's max HP.
RecoverLevel: 32normal
PWR0ACC100PP10
Restores HP by 1/2 the max HP.
PsychicLevel: 39psychic
PWR90ACC100PP10
An attack that may lower SPCL.DEF.
Baton PassLevel: 46normal
PWR0ACC100PP40
Switches while keeping effects.
SafeguardLevel: 50normal
PWR0ACC100PP25
Prevents all status problems.

TM/HM Moves (14)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Flashnormal
PWR0ACC100PP20TM50
Blinds the foe to reduce accuracy.

Move Tutor Moves (2)

Headbutt(Moro House1)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Attract(Kumquat House3)normal
PWR0ACC100PP15Tutor
Makes the opposite gender infatuated.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mime jr.. Use these types to counter it effectively.

Resistances & Immunities

Types that Mime jr. resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mime jr. differs across the games we cover →

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