Mime jr.in Pokémon Orange
Pokédex Entry
Mime Pokémon
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off of this Pokémon.
Mime jr. in Pokémon Pokémon Orange
Mime jr. is #439 in the Pokédex for Pokémon Pokémon Orange. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Game Corner | Lv. 30 | gift | - | - | - |
Wild Encounters (1)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1Barrier | psychic | PWR0 | ACC100 | PP20 | ||
| Sharply raises the user's DEFENSE. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| An attack that may confuse the foe. | ||||||
| Mirror MoveLevel: 4Mirror Move | flying | PWR0 | ACC100 | PP20 | ||
| Counters with the same move. | ||||||
| Nasty PlotLevel: 8Nasty Plot | dark | PWR0 | ACC100 | PP20 | ||
| Sharply raises the user's SPCL.ATK. | ||||||
| DoubleslapLevel: 11Doubleslap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps 2-5 times. | ||||||
| MimicLevel: 15Mimic | normal | PWR0 | ACC100 | PP10 | ||
| Copies a move used by the foe. | ||||||
| EncoreLevel: 18Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| Light ScreenLevel: 22Light Screen | psychic | PWR0 | ACC100 | PP30 | ||
| Ups SPCL.DEF with a wall of light. | ||||||
| ReflectLevel: 22Reflect | psychic | PWR0 | ACC100 | PP20 | ||
| Raises DEFENSE with a barrier. | ||||||
| PsybeamLevel: 25Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| An attack that may confuse the foe. | ||||||
| SubstituteLevel: 29Substitute | normal | PWR0 | ACC100 | PP10 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| RecoverLevel: 32Recover | normal | PWR0 | ACC100 | PP10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| PsychicLevel: 39Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Baton PassLevel: 46Baton Pass | normal | PWR0 | ACC100 | PP40 | ||
| Switches while keeping effects. | ||||||
| SafeguardLevel: 50Safeguard | normal | PWR0 | ACC100 | PP25 | ||
| Prevents all status problems. | ||||||
TM/HM Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
Move Tutor Moves (2)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Headbutt(Moro House1)Headbutt | normal | PWR70 | ACC100 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Mime jr.. Use these types to counter it effectively.
Resistances & Immunities
Types that Mime jr. resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Mime jr., either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Mime jr. differs across the games we cover →
mimejr in 5 gamespsychicfairySame typing and stats as this game
mimejr in Red++psychicfairySp. Atk 90 +20