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Ho-Ohin Pokémon SoulGold

fireflying

Pokédex Entry

Rainbow Pokémon

Its feathers--which glow in seven colors depending on the angle at which they are struck by light--are thought to bring joy. It is said to live at the foot of a rainbow.

Ho-Oh in Pokémon SoulGold

Ho-Oh is #250 in the Pokédex for Pokémon SoulGold. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FireFlying
Dex
#250
Abilities
Pressure(Primary)

Raises foe's PP usage.

Regenerator(Secondary)

Heals upon switching out.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
340
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

How to Obtain

Ho-Oh isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

GustLevel: 1flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
WhirlwindLevel: 1normal
08520
Blows away the foe, switches it out or ends wild battle.
Ancient PowerLevel: 1rock
601005
An attack that may raise all stats.
Weather BallLevel: 1normal
5010010
The move's type and power change with the weather.
Life DewLevel: 9water
0010
Scatters water to restore the HP of itself and allies.
SafeguardLevel: 18normal
0025
Protects allies from status problems for 5 turns.
Calm MindLevel: 27psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
ExtrasensoryLevel: 36psychic
801000
Attacks with a peculiar power. May cause flinching.
RecoverLevel: 45normal
0020
Recovers up to half the user's maximum HP.
Sacred FireLevel: 54fire
100955
A mystical fire attack that may inflict a burn.
Sunny DayLevel: 63fire
005
Boosts the power of Fire- type moves for 5 turns.
Fire BlastLevel: 72fire
0855
Incinerates everything it strikes. May cause a burn.
Future SightLevel: 81psychic
8000
Heightens inner power to strike 2 turns later.
Sky AttackLevel: 90flying
140905
2-turn attack. High critical hit ratio, and may flinch.
OverheatLevel: 99fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.

TM/HM Moves (43)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flame Chargefire
5010020TM43
Attacks in a cloak of flames. Raises Speed.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Draingrass
01000TM87
An attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roostflying
000TM19
Restores the user's HP by half of its max HP.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sky Dropflying
6010010TM58
Takes the foe into the sky then drops it the next turn.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Steel Wingsteel
709025TM51
Strikes the foe with hard wings spread wide.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.

Resistances & Immunities

Types that Ho-Oh resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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